[Piglit] [PATCH] gl-3.2/layered-rendering/framebuffertexture: check for MSAA support

Brian Paul brianp at vmware.com
Wed Aug 16 03:30:37 UTC 2017


Skip testing MSAA textures if GL_MAX_SAMPLES = 0.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102123
---
 tests/spec/gl-3.2/layered-rendering/framebuffertexture.c | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
index 6d11d7e..70ad350 100644
--- a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
+++ b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
@@ -205,6 +205,18 @@ test_framebuffertexture(GLenum textureType)
 
 	float expected[] = { 0, 1, 0 };
 
+	if (textureType == GL_TEXTURE_2D_MULTISAMPLE ||
+	    textureType == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+		GLint maxSamples;
+		glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
+		if (maxSamples == 0) {
+			/* skip */
+			printf("Skipping %s because GL_MAX_SAMPLES=0\n",
+			       piglit_get_gl_enum_name(textureType));
+			return true;
+		}
+	}
+
 	glGenFramebuffers(1, &fbo);
 	glBindFramebuffer(GL_FRAMEBUFFER, fbo);
 
-- 
1.9.1



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