[Piglit] [PATCH] gl-3.2/layered-rendering/framebuffertexture: check for MSAA support
Roland Scheidegger
sroland at vmware.com
Wed Aug 16 12:56:00 UTC 2017
Thanks for fixing this.
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Am 16.08.2017 um 05:30 schrieb Brian Paul:
> Skip testing MSAA textures if GL_MAX_SAMPLES = 0.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102123
> ---
> tests/spec/gl-3.2/layered-rendering/framebuffertexture.c | 12 ++++++++++++
> 1 file changed, 12 insertions(+)
>
> diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
> index 6d11d7e..70ad350 100644
> --- a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
> +++ b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
> @@ -205,6 +205,18 @@ test_framebuffertexture(GLenum textureType)
>
> float expected[] = { 0, 1, 0 };
>
> + if (textureType == GL_TEXTURE_2D_MULTISAMPLE ||
> + textureType == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
> + GLint maxSamples;
> + glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
> + if (maxSamples == 0) {
> + /* skip */
> + printf("Skipping %s because GL_MAX_SAMPLES=0\n",
> + piglit_get_gl_enum_name(textureType));
> + return true;
> + }
> + }
> +
> glGenFramebuffers(1, &fbo);
> glBindFramebuffer(GL_FRAMEBUFFER, fbo);
>
>
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