[Piglit] [PATCH] arb_shader_image_load_store: correct tessellation typo
Andres Gomez
agomez at igalia.com
Mon Dec 18 16:44:13 UTC 2017
Cc: Francisco Jerez <currojerez at riseup.net>
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
tests/spec/arb_shader_image_load_store/grid.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/arb_shader_image_load_store/grid.c b/tests/spec/arb_shader_image_load_store/grid.c
index 68d80b102..261dbfd13 100644
--- a/tests/spec/arb_shader_image_load_store/grid.c
+++ b/tests/spec/arb_shader_image_load_store/grid.c
@@ -261,7 +261,7 @@ generate_program_v(const struct grid_info grid, const char **sources)
GL_GEOMETRY_SHADER_BIT);
const unsigned stages =
(grid.stages |
- /* Make a full pipeline if a tesselation shader was
+ /* Make a full pipeline if a tessellation shader was
* requested. */
(grid.stages & tess_stages ? graphic_stages : 0) |
/* Make sure there is always a vertex and fragment
--
2.14.2
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