[Piglit] [PATCH] arb_shader_image_load_store: correct tessellation typo

Andres Gomez agomez at igalia.com
Tue Dec 19 09:56:49 UTC 2017


On Mon, 2017-12-18 at 09:47 -0800, Francisco Jerez wrote:
> Andres Gomez <agomez at igalia.com> writes:
> 
> > Cc: Francisco Jerez <currojerez at riseup.net>
> > Signed-off-by: Andres Gomez <agomez at igalia.com>
> > ---
> >  tests/spec/arb_shader_image_load_store/grid.c | 2 +-
> >  1 file changed, 1 insertion(+), 1 deletion(-)
> > 
> > diff --git a/tests/spec/arb_shader_image_load_store/grid.c b/tests/spec/arb_shader_image_load_store/grid.c
> > index 68d80b102..261dbfd13 100644
> > --- a/tests/spec/arb_shader_image_load_store/grid.c
> > +++ b/tests/spec/arb_shader_image_load_store/grid.c
> > @@ -261,7 +261,7 @@ generate_program_v(const struct grid_info grid, const char **sources)
> >                                           GL_GEOMETRY_SHADER_BIT);
> >          const unsigned stages =
> >                  (grid.stages |
> > -                 /* Make a full pipeline if a tesselation shader was
> > +                 /* Make a full pipeline if a tessellation shader was
> 
> Actually both are valid spellings AFAIA -- Unless you are searching for
> the ARB extension string I guess ;).

Ouch!

I didn't know tesselate was a valid alternative spelling. Now I've
learned something new ☺

Yes, I was doing a quick check for typos in the extensions after
finding by chance one of them.

Consider this patch withdrawn.
 
-- 
Br,

Andres


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