[Piglit] [PATCH] arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4
Brian Paul
brianp at vmware.com
Tue Jul 25 13:37:15 UTC 2017
Skip the test if GL_MAX_SAMPLES<4 because we need 4x msaa to run this
test.
As is, if 4x MSAA is not supported, we get a bunch of FBO errors and then
an unexpected GL_INVALID_OPERATION error which generates a piglit failure.
v2: check for GL_MAX_SAMPLES >= 4 instead of non-zero.
---
tests/spec/arb_texture_multisample/sample-mask-execution.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/tests/spec/arb_texture_multisample/sample-mask-execution.c b/tests/spec/arb_texture_multisample/sample-mask-execution.c
index 4605465..4c4ff9f 100644
--- a/tests/spec/arb_texture_multisample/sample-mask-execution.c
+++ b/tests/spec/arb_texture_multisample/sample-mask-execution.c
@@ -103,9 +103,17 @@ void
piglit_init(int argc, char **argv)
{
bool use_multisample_texture = false;
+ GLint max_samples;
piglit_require_extension("GL_ARB_texture_multisample");
+ glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+ if (max_samples < 4) {
+ /* we need 4x msaa for this test */
+ printf("GL_MAX_SAMPLES = %d, need 4\n", max_samples);
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
while (++argv,--argc) {
if (!strcmp(*argv, "-tex"))
use_multisample_texture = true;
--
1.9.1
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