[Piglit] [PATCH 1/3] glx/glx-multithread-texture: Avoid uploading stale data to texture
Thomas Hellstrom
thellstrom at vmware.com
Wed Jun 21 12:25:22 UTC 2017
the (tex->color != color) test, if false may cause uploading of stale
tex_data to the texture and cause a comparison failure. Also add a flush
after uploading so that texture data actually becomes visible for the draw
thread.
Cc: Frank Henigman <fjhenigman at google.com>
Signed-off-by: Thomas Hellstrom <thellstrom at vmware.com>
---
tests/glx/glx-multithread-texture.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/tests/glx/glx-multithread-texture.c b/tests/glx/glx-multithread-texture.c
index 94ca1bc..c838fb7 100644
--- a/tests/glx/glx-multithread-texture.c
+++ b/tests/glx/glx-multithread-texture.c
@@ -113,10 +113,12 @@ load_func(void *arg)
if (tex->color != color) {
memset(tex_data, color, tex_bytes);
tex->color = color;
+ glBindTexture(GL_TEXTURE_2D, tex->id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width,
+ tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ tex_data);
+ glFlush();
}
- glBindTexture(GL_TEXTURE_2D, tex->id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width, tex_height,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
tex = advance(&count, LOAD);
}
--
2.7.4
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