[Piglit] [PATCH 1/3] glx/glx-multithread-texture: Avoid uploading stale data to texture
Brian Paul
brianp at vmware.com
Wed Jun 21 15:16:31 UTC 2017
On 06/21/2017 06:25 AM, Thomas Hellstrom wrote:
> the (tex->color != color) test, if false may cause uploading of stale
> tex_data to the texture and cause a comparison failure. Also add a flush
> after uploading so that texture data actually becomes visible for the draw
> thread.
>
> Cc: Frank Henigman <fjhenigman at google.com>
> Signed-off-by: Thomas Hellstrom <thellstrom at vmware.com>
> ---
> tests/glx/glx-multithread-texture.c | 8 +++++---
> 1 file changed, 5 insertions(+), 3 deletions(-)
>
> diff --git a/tests/glx/glx-multithread-texture.c b/tests/glx/glx-multithread-texture.c
> index 94ca1bc..c838fb7 100644
> --- a/tests/glx/glx-multithread-texture.c
> +++ b/tests/glx/glx-multithread-texture.c
> @@ -113,10 +113,12 @@ load_func(void *arg)
> if (tex->color != color) {
> memset(tex_data, color, tex_bytes);
> tex->color = color;
> + glBindTexture(GL_TEXTURE_2D, tex->id);
> + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width,
> + tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
> + tex_data);
> + glFlush();
> }
> - glBindTexture(GL_TEXTURE_2D, tex->id);
> - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_width, tex_height,
> - 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
>
> tex = advance(&count, LOAD);
> }
>
I'm surprised that wasn't found sooner.
Reviewed-by: Brian Paul <brianp at vmware.com>
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