[Piglit] [PATCH 1/2] shaders: set missing blue color to glsl-const-builtin-distance.shader_test
Mark Janes
mark.a.janes at intel.com
Mon May 22 20:21:15 UTC 2017
Series is:
Tested-by: Mark Janes <mark.a.janes at intel.com>
Samuel Pitoiset <samuel.pitoiset at gmail.com> writes:
> Since b741bc770 ("parser_utils: do not overwrite value when no
> digits are found "), the blue color has to be explicitly initialized
> to zero.
>
> Cc: Mark Janes <mark.a.janes at intel.com>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> tests/shaders/glsl-const-builtin-distance.shader_test | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/shaders/glsl-const-builtin-distance.shader_test b/tests/shaders/glsl-const-builtin-distance.shader_test
> index 460313c25..3ca9f8943 100644
> --- a/tests/shaders/glsl-const-builtin-distance.shader_test
> +++ b/tests/shaders/glsl-const-builtin-distance.shader_test
> @@ -19,4 +19,4 @@ void main()
>
> [test]
> draw rect -1 -1 2 2
> -probe all rgb 0.73087868591526 0.73087868591526
> +probe all rgb 0.73087868591526 0.73087868591526 0.0
> --
> 2.13.0
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