[Piglit] [PATCH] ARB_shader_atomic_counter_ops: fix glsl version
Timothy Arceri
tarceri at itsqueeze.com
Wed Nov 1 22:25:44 UTC 2017
---
tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag b/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
index b991fe1c7..637fafa62 100644
--- a/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
+++ b/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
@@ -1,20 +1,20 @@
/* [config]
* expect_result: pass
* glsl_version: 1.40
* require_extensions: GL_ARB_shader_atomic_counter_ops
* [end config]
*
* Check that the builtin functions defined by the extension
* are present.
*/
-#version 150
+#version 140
#extension GL_ARB_shader_atomic_counters: require
#extension GL_ARB_shader_atomic_counter_ops: require
layout (binding=0) uniform atomic_uint c;
out uvec4 fcolor;
uniform uint data, comp;
void main()
{
fcolor.x = atomicCounterAddARB(c, data) +
--
2.14.3
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