[Piglit] [PATCH] ARB_shader_atomic_counter_ops: fix glsl version
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Nov 2 08:10:03 UTC 2017
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
On 11/01/2017 11:25 PM, Timothy Arceri wrote:
> ---
> tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag b/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
> index b991fe1c7..637fafa62 100644
> --- a/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
> +++ b/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
> @@ -1,20 +1,20 @@
> /* [config]
> * expect_result: pass
> * glsl_version: 1.40
> * require_extensions: GL_ARB_shader_atomic_counter_ops
> * [end config]
> *
> * Check that the builtin functions defined by the extension
> * are present.
> */
> -#version 150
> +#version 140
> #extension GL_ARB_shader_atomic_counters: require
> #extension GL_ARB_shader_atomic_counter_ops: require
>
> layout (binding=0) uniform atomic_uint c;
> out uvec4 fcolor;
> uniform uint data, comp;
>
> void main()
> {
> fcolor.x = atomicCounterAddARB(c, data) +
>
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