[Piglit] [PATCH] ARB_shader_atomic_counter_ops: fix glsl version

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Nov 2 08:10:03 UTC 2017


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 11/01/2017 11:25 PM, Timothy Arceri wrote:
> ---
>   tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag | 2 +-
>   1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag b/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
> index b991fe1c7..637fafa62 100644
> --- a/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
> +++ b/tests/spec/arb_shader_atomic_counter_ops/compiler/functions.frag
> @@ -1,20 +1,20 @@
>   /* [config]
>    * expect_result: pass
>    * glsl_version: 1.40
>    * require_extensions: GL_ARB_shader_atomic_counter_ops
>    * [end config]
>    *
>    * Check that the builtin functions defined by the extension
>    * are present.
>    */
> -#version 150
> +#version 140
>   #extension GL_ARB_shader_atomic_counters: require
>   #extension GL_ARB_shader_atomic_counter_ops: require
>   
>   layout (binding=0) uniform atomic_uint c;
>   out uvec4 fcolor;
>   uniform uint data, comp;
>   
>   void main()
>   {
>           fcolor.x = atomicCounterAddARB(c, data) +
> 


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