[Piglit] [PATCH] framework: specify GL_NEAREST filter for FBO textures

Eric Anholt eric at anholt.net
Fri Nov 10 21:29:01 UTC 2017


Brian Paul <brianp at vmware.com> writes:

> By setting the min/mag filters, we give a hint to the OpenGL driver
> that we probaby don't want mipmapped textures.  This results in the
> Mesa state tracker allocating single-level textures here instead of
> full mipmaps.

Reviewed-by: Eric Anholt <eric at anholt.net>
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