[Piglit] [PATCH 16/23] Port matrix glsl tests from Glean to Piglit.

Fabian Bieler fabianbieler at fastmail.fm
Thu Nov 23 20:46:08 UTC 2017


"matrix column check" tests 1 and 2 were not ported in this commit since
they got superceded by glsl-1.10-built-in-matrix-state.
---
 tests/all.py                                       |  1 +
 tests/spec/glsl-1.10/execution/CMakeLists.gl.txt   |  1 +
 .../matrix-vector-multiply-lhs.shader_test         | 21 ++++++
 .../matrix-vector-multiply-rhs.shader_test         | 21 ++++++
 .../matrix-vector-multiply-scale.shader_test       | 16 +++++
 .../execution/uniform-matrix-transposed.c          | 74 ++++++++++++++++++++++
 .../glsl-1.10/execution/uniform-matrix.shader_test | 15 +++++
 7 files changed, 149 insertions(+)
 create mode 100644 tests/spec/glsl-1.10/execution/matrix-vector-multiply-lhs.shader_test
 create mode 100644 tests/spec/glsl-1.10/execution/matrix-vector-multiply-rhs.shader_test
 create mode 100644 tests/spec/glsl-1.10/execution/matrix-vector-multiply-scale.shader_test
 create mode 100644 tests/spec/glsl-1.10/execution/uniform-matrix-transposed.c
 create mode 100644 tests/spec/glsl-1.10/execution/uniform-matrix.shader_test

diff --git a/tests/all.py b/tests/all.py
index e0f327e..db7619c 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1423,6 +1423,7 @@ with profile.test_list.group_manager(
     g(['glsl-1.10-built-in-uniform-state'])
     g(['glsl-1.10-fragdepth'])
     g(['glsl-1.10-linear-fog'])
+    g(['glsl-1.10-uniform-matrix-transposed'])
 
 with profile.test_list.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt b/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt
index 18c98f9..fcf7437 100644
--- a/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt
@@ -15,3 +15,4 @@ piglit_add_executable (glsl-1.10-built-in-matrix-state built-in-matrix-state.c)
 piglit_add_executable (glsl-1.10-built-in-uniform-state built-in-uniform-state.c)
 piglit_add_executable (glsl-1.10-fragdepth fragdepth.c)
 piglit_add_executable (glsl-1.10-linear-fog linear-fog.c)
+piglit_add_executable (glsl-1.10-uniform-matrix-transposed uniform-matrix-transposed.c)
diff --git a/tests/spec/glsl-1.10/execution/matrix-vector-multiply-lhs.shader_test b/tests/spec/glsl-1.10/execution/matrix-vector-multiply-lhs.shader_test
new file mode 100644
index 0000000..45bcbc9
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/matrix-vector-multiply-lhs.shader_test
@@ -0,0 +1,21 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+void main()
+{
+	mat4 m = mat4(
+		1.0, 0.5, 0.6, 0.0,  // col 0
+		0.0, 1.0, 0.0, 0.7,  // col 1
+		0.0, 0.0, 1.0, 0.8,  // col 2
+		0.1, 0.2, 0.3, 1.0   // col 3
+	);
+	vec4 color = gl_Color * m;
+	gl_FragColor = color;
+}
+
+
+[test]
+color 0.25 0.75 0.5 0.25
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.925, 0.925, 0.6999, 0.575)
diff --git a/tests/spec/glsl-1.10/execution/matrix-vector-multiply-rhs.shader_test b/tests/spec/glsl-1.10/execution/matrix-vector-multiply-rhs.shader_test
new file mode 100644
index 0000000..ab75cb7
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/matrix-vector-multiply-rhs.shader_test
@@ -0,0 +1,21 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+void main()
+{
+	mat4 m = mat4(
+		1.0, 0.5, 0.6, 0.0,  // col 0
+		0.0, 1.0, 0.0, 0.7,  // col 1
+		0.0, 0.0, 1.0, 0.8,  // col 2
+		0.1, 0.2, 0.3, 1.0   // col 3
+	);
+	vec4 color = m * gl_Color;
+	gl_FragColor = color;
+}
+
+
+[test]
+color 0.25 0.75 0.5 0.25
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.2745, 0.9255, 0.7294, 1.0)
diff --git a/tests/spec/glsl-1.10/execution/matrix-vector-multiply-scale.shader_test b/tests/spec/glsl-1.10/execution/matrix-vector-multiply-scale.shader_test
new file mode 100644
index 0000000..0dc3e69
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/matrix-vector-multiply-scale.shader_test
@@ -0,0 +1,16 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+void main()
+{
+	mat4 m = mat4(0.5); // scale by 0.5
+	vec4 color = gl_Color * m;
+	gl_FragColor = color;
+}
+
+
+[test]
+color 0.25 0.75 0.5 0.25
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.125, 0.375, 0.25, 0.125)
diff --git a/tests/spec/glsl-1.10/execution/uniform-matrix-transposed.c b/tests/spec/glsl-1.10/execution/uniform-matrix-transposed.c
new file mode 100644
index 0000000..bc4e45c
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/uniform-matrix-transposed.c
@@ -0,0 +1,74 @@
+/*
+ * Copyright © 2017 Fabian Bieler
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * @file uniform-matrix-transposed.c:  Test transposed matrix loading
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_compat_version = 20;
+	config.window_visual = (PIGLIT_GL_VISUAL_RGBA);
+	config.khr_no_error_support = PIGLIT_NO_ERRORS;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char *fs_text =
+	"uniform mat4 uniformMat4t;\n"
+	"void main()\n"
+	"{\n"
+	"   gl_FragColor = uniformMat4t[2];\n"
+	"}\n";
+
+enum piglit_result
+piglit_display(void)
+{
+	glClear(GL_COLOR_BUFFER_BIT);
+
+	piglit_draw_rect(-1, -1, 2, 2);
+
+	const float expected_color[] = {0.2, 0.0, 1.0, 0.8};
+	const bool pass = piglit_probe_pixel_rgba(piglit_width / 2,
+						    piglit_height / 2,
+						    expected_color);
+
+	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+	const int program = piglit_build_simple_program(NULL, fs_text);
+	glUseProgram(program);
+
+	static const float uniformMatrix[16] = {
+		1.0, 0.1, 0.2, 0.3,
+		0.0, 1.0, 0.0, 0.4,
+		0.0, 1.0, 1.0, 0.5,
+		0.6, 0.7, 0.8, 1.0
+	};
+	const int umat4t = glGetUniformLocation(program, "uniformMat4t");
+	glUniformMatrix4fv(umat4t, 1, GL_TRUE, uniformMatrix);
+}
diff --git a/tests/spec/glsl-1.10/execution/uniform-matrix.shader_test b/tests/spec/glsl-1.10/execution/uniform-matrix.shader_test
new file mode 100644
index 0000000..c1ee91f
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/uniform-matrix.shader_test
@@ -0,0 +1,15 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+uniform mat4 uniformMat4;
+void main()
+{
+	gl_FragColor = uniformMat4[3];
+}
+
+
+[test]
+uniform mat4 uniformMat4 1.0 0.1 0.2 0.3  0.0 1.0 0.0 0.4  0.0 1.0 1.0 0.5  0.6 0.7 0.8 1.0
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.6, 0.7, 0.8, 1.0)
-- 
2.7.4



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