[Piglit] [PATCH 17/23] Port struct glsl test from Glean to Piglit.
Fabian Bieler
fabianbieler at fastmail.fm
Thu Nov 23 20:46:09 UTC 2017
---
.../glsl-1.10/execution/struct-array.shader_test | 22 +++++++++++++++++
.../struct-multiple-instances.shader_test | 23 ++++++++++++++++++
.../glsl-1.10/execution/struct-nested.shader_test | 28 ++++++++++++++++++++++
tests/spec/glsl-1.10/execution/struct.shader_test | 23 ++++++++++++++++++
4 files changed, 96 insertions(+)
create mode 100644 tests/spec/glsl-1.10/execution/struct-array.shader_test
create mode 100644 tests/spec/glsl-1.10/execution/struct-multiple-instances.shader_test
create mode 100644 tests/spec/glsl-1.10/execution/struct-nested.shader_test
create mode 100644 tests/spec/glsl-1.10/execution/struct.shader_test
diff --git a/tests/spec/glsl-1.10/execution/struct-array.shader_test b/tests/spec/glsl-1.10/execution/struct-array.shader_test
new file mode 100644
index 0000000..4c53476
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/struct-array.shader_test
@@ -0,0 +1,22 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+struct s1 {
+ float f1;
+ vec4 v4;
+};
+
+void main()
+{
+ s1 a[2];
+ a[0].v4 = vec4(0.25, 0.5, 0.75, 1.0);
+ a[0].f1 = 0.0;
+ a[1] = a[0];
+ gl_FragColor = a[1].v4;
+}
+
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.25, 0.5, 0.75, 1.0)
diff --git a/tests/spec/glsl-1.10/execution/struct-multiple-instances.shader_test b/tests/spec/glsl-1.10/execution/struct-multiple-instances.shader_test
new file mode 100644
index 0000000..a8a2fda
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/struct-multiple-instances.shader_test
@@ -0,0 +1,23 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+struct s1 {
+ float f1;
+ vec4 v4;
+};
+
+void main()
+{
+
+ s1 a, b;
+ a.v4 = vec4(0.25, 0.5, 0.75, 1.0);
+ a.f1 = 0.0;
+ b = a;
+ gl_FragColor = b.v4;
+}
+
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.25, 0.5, 0.75, 1.0)
diff --git a/tests/spec/glsl-1.10/execution/struct-nested.shader_test b/tests/spec/glsl-1.10/execution/struct-nested.shader_test
new file mode 100644
index 0000000..de442b8
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/struct-nested.shader_test
@@ -0,0 +1,28 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+struct s1 {
+ float foo;
+ vec4 v4;
+};
+struct s2 {
+ float bar;
+ s1 s;
+ float baz;
+};
+
+void main()
+{
+ s2 a;
+ a.s.v4 = vec4(0.25, 0.5, 0.75, 1.0);
+ a.bar = 0.0;
+ a.baz = 0.0;
+ a.s.foo = 0.0;
+ gl_FragColor = a.s.v4;
+}
+
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.25, 0.5, 0.75, 1.0)
diff --git a/tests/spec/glsl-1.10/execution/struct.shader_test b/tests/spec/glsl-1.10/execution/struct.shader_test
new file mode 100644
index 0000000..07f7327
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/struct.shader_test
@@ -0,0 +1,23 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+struct s1 {
+ float f1;
+ vec4 v4;
+};
+
+void main()
+{
+ vec4 scale = vec4(0.5);
+ vec4 bias = vec4(0.1);
+ s1 a;
+ a.v4 = vec4(0.25, 0.5, 0.75, 1.0);
+ a.f1 = 0.0;
+ gl_FragColor = a.v4 * scale + bias;
+}
+
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.225, 0.35, 0.475, 0.6)
--
2.7.4
More information about the Piglit
mailing list