[Piglit] [Bug 106052] shader-db crashes when running piglit shaders
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Apr 18 09:42:41 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #29 from ben at besd.de <ben at besd.de> ---
If I understand correctly from Ilias commit above then checking for GLSL = 400
is just a convenience so you dont have to check for every bit that is needed
for shader5
could this be written like so ?
if driver supports GLSL >= 400 then
if user requests GLSL >= 150 then
expose GL_ARB_GPU_SHADER5
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