[Piglit] [Bug 106052] shader-db crashes when running piglit shaders

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Apr 18 09:42:41 UTC 2018


--- Comment #29 from ben at besd.de <ben at besd.de> ---
If I understand correctly from Ilias commit above then checking for GLSL = 400
is just a convenience so you dont have to check for every bit that is needed
for shader5

could this be written like so ?

if driver supports GLSL >= 400 then
  if user requests GLSL >= 150 then
    expose GL_ARB_GPU_SHADER5

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