[Piglit] [PATCH] Add tests for GL_AMD_depth_clamp_separate

Ian Romanick idr at freedesktop.org
Wed Aug 22 20:37:03 UTC 2018


On 08/21/2018 05:05 PM, Sagar Ghuge wrote:
> Signed-off-by: Sagar Ghuge <sagar.ghuge at intel.com>
> ---
>  tests/opengl.py                               |   8 +
>  tests/spec/CMakeLists.txt                     |   1 +
>  .../CMakeLists.gl.txt                         |  15 ++
>  .../amd_depth_clamp_separate/CMakeLists.txt   |   1 +
>  .../depth-clamp-far-status.c                  | 147 ++++++++++++++++
>  .../depth-clamp-near-status.c                 | 148 ++++++++++++++++
>  .../depth-clamp-range.c                       | 159 ++++++++++++++++++
>  7 files changed, 479 insertions(+)
>  create mode 100644 tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
>  create mode 100644 tests/spec/amd_depth_clamp_separate/CMakeLists.txt
>  create mode 100644 tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
>  create mode 100644 tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
>  create mode 100644 tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
> 
> diff --git a/tests/opengl.py b/tests/opengl.py
> index 9c5290f49..fc35a61b2 100644
> --- a/tests/opengl.py
> +++ b/tests/opengl.py
> @@ -1703,6 +1703,14 @@ with profile.test_list.group_manager(
>      g(['depth-clamp-range'])
>      g(['depth-clamp-status'])
>  
> +# AMD_depth_clamp_separate
> +with profile.test_list.group_manager(
> +        PiglitGLTest, grouptools.join('spec', 'AMD_depth_clamp_separate')) as g:
> +    g(['amd_depth_clamp_far_status'])
> +    g(['amd_depth_clamp_near_status'])
> +    g(['amd_depth_clamp_separate_range'])
> +
> +# Group ARB_draw_elements_base_vertex
>  # Group ARB_draw_elements_base_vertex
>  with profile.test_list.group_manager(
>          PiglitGLTest,
> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
> index bb3f02744..4df9d331d 100644
> --- a/tests/spec/CMakeLists.txt
> +++ b/tests/spec/CMakeLists.txt
> @@ -1,4 +1,5 @@
>  add_subdirectory (amd_framebuffer_multisample_advanced)
> +add_subdirectory (amd_depth_clamp_separate)
>  add_subdirectory (amd_performance_monitor)
>  add_subdirectory (amd_pinned_memory)
>  add_subdirectory (arb_arrays_of_arrays)
> diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
> new file mode 100644
> index 000000000..40dad8f53
> --- /dev/null
> +++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
> @@ -0,0 +1,15 @@
> +include_directories(
> +	${GLEXT_INCLUDE_DIR}
> +	${OPENGL_INCLUDE_PATH}
> +)
> +
> +link_libraries (
> +	piglitutil_${piglit_target_api}
> +	${OPENGL_gl_LIBRARY}
> +)
> +
> +piglit_add_executable (amd_depth_clamp_near_status depth-clamp-near-status.c)
> +piglit_add_executable (amd_depth_clamp_far_status depth-clamp-far-status.c)
> +piglit_add_executable (amd_depth_clamp_separate_range depth-clamp-range.c)
> +
> +# vim: ft=cmake:
> diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.txt b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt
> new file mode 100644
> index 000000000..4a012b958
> --- /dev/null
> +++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt
> @@ -0,0 +1 @@
> +piglit_include_target_api()
> \ No newline at end of file
> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c b/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
> new file mode 100644
> index 000000000..9d1accd79
> --- /dev/null
> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
> @@ -0,0 +1,147 @@
> +/**
> + * Copyright © 2018 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test that GL_DEPTH_CLAMP_FAR_AMD is a valid state
> + *
> + * Table 6.9 (Transformation state) of OpenGL 4.1 Core added
> + * DEPTH_CLAMP_FAR_AMD
> + *
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_core_version = 41;

The spec was written against OpenGL 4.1, but I don't think it requires
it.  I think this test could be config.supports_gl_compat_version = 10.
If you adjust the version to 320 in the test that uses shaders, it could be config.supports_gl_core_version = 32.

> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	bool pass = true;
> +	GLint i;
> +	GLfloat f;
> +	GLboolean b;
> +	GLdouble d;
> +
> +	/* Check that GL_DEPTH_CLAMP_FAR_AMD was initialized to TRUE */
> +	if (glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
> +		printf("GL_DEPTH_CLAMP_FAR_AMD was not initialized to FALSE\n");

Either the comment is misleading or the printf is wrong.  Maybe the
comment should be "Check that GL_DEPTH_CLAMP_FAR_AMD is initially
disabled."

> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* Test that GL_DEPTH_CLAMP_FAR_AMD
> +	 * is enable/disabled correctly
> +	 */

Line wrap to 78 columns.

	/* Test that GL_DEPTH_CLAMP_FAR_AMD is enable/disabled correctly. */

> +	glEnable(GL_DEPTH_CLAMP_FAR_AMD);
> +	if (!glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
> +		printf("GL_DEPTH_CLAMP_FAR_AMD was not enabled properly\n");
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* Test that glIsEnabled(GL_DEPTH_CLAMP) is true
> +	 * if glEnable(GL_DEPTH_CLAMP_FAR_AMD) true
> +	 */

Same line wrap comment.  But for this, I would use a quotation from the
spec to justify the test.

	/* The GL_AMD_depth_clamp_separate spec says:
	 *
	 *    Querying DEPTH_CLAMP will return TRUE if DEPTH_CLAMP_NEAR_AMD
         *    _or_ DEPTH_CLAMP_FAR_AMD is enabled.
         */

> +	if (!glIsEnabled(GL_DEPTH_CLAMP)) {
> +		printf("GL_DEPTH_CLAMP was not enabled properly\n");
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	glDisable(GL_DEPTH_CLAMP_FAR_AMD);
> +	if (glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
> +		printf("GL_DEPTH_CLAMP_FAR_AMD was not disabled properly\n");
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* Test that GL_DEPTH_CLAMP_FAR_AMD
> +	 * disabled is returned from glGet calls
> +	 */

Same line wrap comment.

> +	glGetIntegerv(GL_DEPTH_CLAMP_FAR_AMD, &i);
> +	if(i != 0) {
          ^
Missing space here.

> +		printf("i expected to be 0, but returned %d\n", i);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

Add a blank line here.

> +	glGetFloatv(GL_DEPTH_CLAMP_FAR_AMD, &f);
> +	if(f != 0.0f) {
          ^
Missing space here.

> +		printf("f expected to be 0.0, but returned %f\n", f);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

Add a blank line here.

> +	glGetBooleanv(GL_DEPTH_CLAMP_FAR_AMD, &b);
> +	if(b != GL_FALSE) {
          ^
Missing space here.

> +		printf("b expected to be 0, but returned %d\n", (int)b);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;

Add a blank line here.

> +	glGetDoublev(GL_DEPTH_CLAMP_FAR_AMD, &d);
> +	if(d != 0.0) {
          ^
Missing space here.

Wow... this is very thorough. :)  I think all of this could get
refactored into a function like

bool
check_boolean_enum_query(GLenum e, GLboolean expected)
{

	if (glIsEnabled(e) != expected) {
		...
	}

	GLboolean b;
	glGetBooleanv(e, &b);
	if (b != expected) {
		...
	}

	GLint i;
	glGetIntegerv(e, &i);
	if (i != (GLint) expected) {
		...
	}

	...
}

check_boolean_enum_query might not be the best name.  Maybe
check_all_queries_related_to_an_enable?  I don't know.  If you want to
make the error message more specific, you could also add a char *
parameter.

Then it would be trivial to put the test and the GL_DEPTH_CLAMP_NEAR_AMD
test in the same file.  You would just have

	pass = true;

	// Check the initial state.
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;

	glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && pass;

	glEnable(GL_DEPTH_CLAMP_FAR_AMD);
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && pass;

	glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;

	glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;

	/* The GL_AMD_depth_clamp_separate spec says:
	 *
	 *    In addition to DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD, the token
	 *    DEPTH_CLAMP may be used to simultaneously enable or disable depth clamping
	 *    at both the near and far planes.
	 */
	glEnable(GL_DEPTH_CLAMP);
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && pass;

	glDisable(GL_DEPTH_CLAMP);
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;

	glEnable(GL_DEPTH_CLAMP_FAR_AMD);
	glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
	glDisable(GL_DEPTH_CLAMP);
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass;
	pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;

I think this last block of tests is missing from your tests.  Adding
them without the refactor that I suggested would be very painful.

> +		printf("d expected to be 0.0, but returned %f\n", d);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* Test that GL_DEPTH_CLAMP_FAR_AMD enabled
> +	 * is returned from glGet calls
> +	 */
> +	glEnable(GL_DEPTH_CLAMP_FAR_AMD);
> +
> +	glGetIntegerv(GL_DEPTH_CLAMP_FAR_AMD, &i);
> +	if(i != 1) {
> +		printf("i expected to be 1, but returned %d\n", i);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetFloatv(GL_DEPTH_CLAMP_FAR_AMD, &f);
> +	if(f != 1.0f) {
> +		printf("f expected to be 1.0, but returned %f\n", f);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetBooleanv(GL_DEPTH_CLAMP_FAR_AMD, &b);
> +	if(b != GL_TRUE) {
> +		printf("b expected to be 1, but returned %d\n", (int)b);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetDoublev(GL_DEPTH_CLAMP_FAR_AMD, &d);
> +	if(d != 1.0) {
> +		printf("d expected to be 1.0, but returned %f\n", d);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	return PIGLIT_FAIL;
> +}
> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c b/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
> new file mode 100644
> index 000000000..6da059d9e
> --- /dev/null
> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
> @@ -0,0 +1,148 @@
> +/**
> + * Copyright © 2018 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test that GL_DEPTH_CLAMP_NEAR_AMD is a valid state
> + *
> + * Table 6.9 (Transformation state) of OpenGL 4.1 Core added
> + * DEPTH_CLAMP_NEAR_AMD
> + *
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_core_version = 41;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	bool pass = true;
> +	GLint i;
> +	GLfloat f;
> +	GLboolean b;
> +	GLdouble d;
> +
> +	/* Check that GL_DEPTH_CLAMP_NEAR_AMD was initialized to TRUE */
> +	if (glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
> +		printf("GL_DEPTH_CLAMP_NEAR_AMD was not initialized to FALSE\n");
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* Test that GL_DEPTH_CLAMP_NEAR_AMD
> +	 * is enable/disabled correctly
> +	 */
> +	glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
> +	if (!glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
> +		printf("GL_DEPTH_CLAMP_NEAR_AMD was not enabled properly\n");
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* Test that glIsEnabled(GL_DEPTH_CLAMP) is true
> +	 * if glEnable(GL_DEPTH_CLAMP_NEAR_AMD) true
> +	 */
> +	if (!glIsEnabled(GL_DEPTH_CLAMP)) {
> +		printf("GL_DEPTH_CLAMP was not enabled properly\n");
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
> +	if (glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
> +		printf("GL_DEPTH_CLAMP_NEAR_AMD was not disabled properly\n");
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	/* Test that GL_DEPTH_CLAMP_NEAR_AMD
> +	 * disabled is returned from glGet calls
> +	 */
> +	glGetIntegerv(GL_DEPTH_CLAMP_NEAR_AMD, &i);
> +	if(i != 0) {
> +		printf("i expected to be 0, but returned %d\n", i);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetFloatv(GL_DEPTH_CLAMP_NEAR_AMD, &f);
> +	if(f != 0.0f) {
> +		printf("f expected to be 0.0, but returned %f\n", f);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetBooleanv(GL_DEPTH_CLAMP_NEAR_AMD, &b);
> +	if(b != GL_FALSE) {
> +		printf("b expected to be 0, but returned %d\n", (int)b);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetDoublev(GL_DEPTH_CLAMP_NEAR_AMD, &d);
> +	if(d != 0.0) {
> +		printf("d expected to be 0.0, but returned %f\n", d);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +
> +	/* Test that GL_DEPTH_CLAMP_NEAR_AMD enabled
> +	 * is returned from glGet calls
> +	 */
> +	glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
> +
> +	glGetIntegerv(GL_DEPTH_CLAMP_NEAR_AMD, &i);
> +	if(i != 1) {
> +		printf("i expected to be 1, but returned %d\n", i);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetFloatv(GL_DEPTH_CLAMP_NEAR_AMD, &f);
> +	if(f != 1.0f) {
> +		printf("f expected to be 1.0, but returned %f\n", f);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetBooleanv(GL_DEPTH_CLAMP_NEAR_AMD, &b);
> +	if(b != GL_TRUE) {
> +		printf("b expected to be 1, but returned %d\n", (int)b);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +	glGetDoublev(GL_DEPTH_CLAMP_NEAR_AMD, &d);
> +	if(d != 1.0) {
> +		printf("d expected to be 1.0, but returned %f\n", d);
> +		pass = false;
> +	}
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	return PIGLIT_FAIL;
> +}
> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
> new file mode 100644
> index 000000000..37fc4a831
> --- /dev/null
> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
> @@ -0,0 +1,159 @@
> +/*
> + * Copyright © 2018 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + */
> +
> +/** @file depth-clamp-range.c
> + *
> + * Tests that AMD_depth_clamp_separate enablement didn't break DepthRange 
> + * functionality, and properly uses the min/max selection.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_core_version = 41;
> +	config.khr_no_error_support = PIGLIT_NO_ERRORS;
> +	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLuint program;
> +static GLint projection_loc;
> +
> +static GLuint
> +make_program(void)
> +{
> +	static const char *vs_text =
> +		"#version 330 \n"
> +		"in vec4 vertex; \n"
> +		"uniform mat4 projection; \n"
> +		"void main() \n"
> +		"{ \n"
> +		"   gl_Position = projection * vertex; \n"
> +		"} \n";
> +
> +	static const char *fs_text =
> +		"#version 330 \n"
> +		"void main() \n"
> +		"{ \n"
> +		"   gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); \n"
> +		"} \n";
> +
> +	GLuint program = piglit_build_simple_program(vs_text, fs_text);
> +
> +	return program;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	piglit_require_extension("GL_AMD_depth_clamp_separate");
> +	program = make_program();
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	GLboolean pass = GL_TRUE;
> +	float white[3] = {1.0, 1.0, 1.0};
> +	float clear[3] = {0.0, 0.0, 0.0};
> +
> +	glClearDepth(0.5);
> +	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
> +	glEnable(GL_DEPTH_TEST);
> +	glDepthFunc(GL_LEQUAL);
> +
> +	glUseProgram(program);
> +
> +	projection_loc = glGetUniformLocation(program, "projection");
> +	piglit_ortho_uniform(projection_loc, piglit_width, piglit_height);
> +
> +	/* Keep in mind that the ortho projection flips near and far's signs,
> +	 * so 1.0 to quad()'s z maps to glDepthRange's near, and -1.0 maps to
> +	 * glDepthRange's far.
> +	 */
> +
> +	/* Basic glDepthRange testing. */
> +	glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
> +	glDisable(GL_DEPTH_CLAMP_FAR_AMD);
> +	glDepthRange(0, 1);
> +	piglit_draw_rect_z(0.5, 10, 10, 10, 10); /* .25 - drawn. */
> +
> +	glDepthRange(1, 0);
> +	piglit_draw_rect_z(0.5, 10, 30, 10, 10); /* 0.75 - not drawn. */
> +
> +	/* Now, test that near depth clamping works.*/
> +	glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
> +	glDepthRange(0.25, 1.0);
> +	piglit_draw_rect_z(4, 30, 10, 10, 10); /* .25 - drawn. */
> +
> +	glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
> +	glEnable(GL_DEPTH_CLAMP_FAR_AMD);
> +	glDepthRange(0.75, 1.0);
> +	piglit_draw_rect_z(4, 30, 30, 10, 10); /* 0.75 - not drawn. */
> +
> +	/* Test that far clamping works.*/
> +	glDepthRange(0.0, 0.25);
> +	piglit_draw_rect_z(-4, 50, 10, 10, 10); /* .25 - drawn. */
> +
> +	glDepthRange(0.0, 0.75);
> +	piglit_draw_rect_z(-4, 50, 30, 10, 10); /* 0.75 - not drawn. */
> +
> +	/* Now, flip near and far around and make sure that it's doing the
> +	 * min/max of near and far in the clamping.
> +	 */
> +
> +	/* Test that near (max) clamping works. */
> +	glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
> +	glDepthRange(0.25, 0.0);
> +	piglit_draw_rect_z(4, 70, 10, 10, 10); /* .25 - drawn. */
> +
> +	glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
> +	glEnable(GL_DEPTH_CLAMP_FAR_AMD);
> +	glDepthRange(0.75, 0.0);
> +	piglit_draw_rect_z(4, 70, 30, 10, 10); /* 0.75 - not drawn. */
> +
> +	/* Now, test far (min) clamping works. */
> +	glDepthRange(1.0, 0.0);
> +	piglit_draw_rect_z(-4, 90, 10, 10, 10); /* 0.0 - drawn. */
> +
> +	glDisable(GL_DEPTH_CLAMP_FAR_AMD);
> +	glDepthRange(1.0, 0.75);
> +	piglit_draw_rect_z(-4, 90, 30, 10, 10); /* 0.75 - drawn. */
> +
> +	pass = piglit_probe_pixel_rgb(15, 15, white) && pass;
> +	pass = piglit_probe_pixel_rgb(15, 35, clear) && pass;
> +	pass = piglit_probe_pixel_rgb(35, 15, white) && pass;
> +	pass = piglit_probe_pixel_rgb(35, 35, clear) && pass;
> +	pass = piglit_probe_pixel_rgb(55, 15, white) && pass;
> +	pass = piglit_probe_pixel_rgb(55, 35, clear) && pass;
> +	pass = piglit_probe_pixel_rgb(75, 15, white) && pass;
> +	pass = piglit_probe_pixel_rgb(75, 35, clear) && pass;
> +	pass = piglit_probe_pixel_rgb(95, 15, white) && pass;
> +	pass = piglit_probe_pixel_rgb(95, 35, clear) && pass;
> +
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> 



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