[Piglit] [PATCH] Add tests for GL_AMD_depth_clamp_separate
Sagar Ghuge
sagar.ghuge at intel.com
Wed Aug 22 21:21:38 UTC 2018
Thank you for such a constructive comments/suggestions. I took a reference from existing depth_clamp tests. I will apply your suggestions to both the new tests and existing tests and send next revision.
Thank you so much for reviewing the series.
On 08/22/2018 01:37 PM, Ian Romanick wrote:
> On 08/21/2018 05:05 PM, Sagar Ghuge wrote:
>> Signed-off-by: Sagar Ghuge <sagar.ghuge at intel.com>
>> ---
>> tests/opengl.py | 8 +
>> tests/spec/CMakeLists.txt | 1 +
>> .../CMakeLists.gl.txt | 15 ++
>> .../amd_depth_clamp_separate/CMakeLists.txt | 1 +
>> .../depth-clamp-far-status.c | 147 ++++++++++++++++
>> .../depth-clamp-near-status.c | 148 ++++++++++++++++
>> .../depth-clamp-range.c | 159 ++++++++++++++++++
>> 7 files changed, 479 insertions(+)
>> create mode 100644 tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
>> create mode 100644 tests/spec/amd_depth_clamp_separate/CMakeLists.txt
>> create mode 100644 tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
>> create mode 100644 tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
>> create mode 100644 tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
>>
>> diff --git a/tests/opengl.py b/tests/opengl.py
>> index 9c5290f49..fc35a61b2 100644
>> --- a/tests/opengl.py
>> +++ b/tests/opengl.py
>> @@ -1703,6 +1703,14 @@ with profile.test_list.group_manager(
>> g(['depth-clamp-range'])
>> g(['depth-clamp-status'])
>>
>> +# AMD_depth_clamp_separate
>> +with profile.test_list.group_manager(
>> + PiglitGLTest, grouptools.join('spec', 'AMD_depth_clamp_separate')) as g:
>> + g(['amd_depth_clamp_far_status'])
>> + g(['amd_depth_clamp_near_status'])
>> + g(['amd_depth_clamp_separate_range'])
>> +
>> +# Group ARB_draw_elements_base_vertex
>> # Group ARB_draw_elements_base_vertex
>> with profile.test_list.group_manager(
>> PiglitGLTest,
>> diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
>> index bb3f02744..4df9d331d 100644
>> --- a/tests/spec/CMakeLists.txt
>> +++ b/tests/spec/CMakeLists.txt
>> @@ -1,4 +1,5 @@
>> add_subdirectory (amd_framebuffer_multisample_advanced)
>> +add_subdirectory (amd_depth_clamp_separate)
>> add_subdirectory (amd_performance_monitor)
>> add_subdirectory (amd_pinned_memory)
>> add_subdirectory (arb_arrays_of_arrays)
>> diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
>> new file mode 100644
>> index 000000000..40dad8f53
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.gl.txt
>> @@ -0,0 +1,15 @@
>> +include_directories(
>> + ${GLEXT_INCLUDE_DIR}
>> + ${OPENGL_INCLUDE_PATH}
>> +)
>> +
>> +link_libraries (
>> + piglitutil_${piglit_target_api}
>> + ${OPENGL_gl_LIBRARY}
>> +)
>> +
>> +piglit_add_executable (amd_depth_clamp_near_status depth-clamp-near-status.c)
>> +piglit_add_executable (amd_depth_clamp_far_status depth-clamp-far-status.c)
>> +piglit_add_executable (amd_depth_clamp_separate_range depth-clamp-range.c)
>> +
>> +# vim: ft=cmake:
>> diff --git a/tests/spec/amd_depth_clamp_separate/CMakeLists.txt b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt
>> new file mode 100644
>> index 000000000..4a012b958
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/CMakeLists.txt
>> @@ -0,0 +1 @@
>> +piglit_include_target_api()
>> \ No newline at end of file
>> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c b/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
>> new file mode 100644
>> index 000000000..9d1accd79
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-far-status.c
>> @@ -0,0 +1,147 @@
>> +/**
>> + * Copyright © 2018 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * Test that GL_DEPTH_CLAMP_FAR_AMD is a valid state
>> + *
>> + * Table 6.9 (Transformation state) of OpenGL 4.1 Core added
>> + * DEPTH_CLAMP_FAR_AMD
>> + *
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> + config.supports_gl_core_version = 41;
>
> The spec was written against OpenGL 4.1, but I don't think it requires
> it. I think this test could be config.supports_gl_compat_version = 10.
> If you adjust the version to 320 in the test that uses shaders, it could be config.supports_gl_core_version = 32.
>
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> + bool pass = true;
>> + GLint i;
>> + GLfloat f;
>> + GLboolean b;
>> + GLdouble d;
>> +
>> + /* Check that GL_DEPTH_CLAMP_FAR_AMD was initialized to TRUE */
>> + if (glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
>> + printf("GL_DEPTH_CLAMP_FAR_AMD was not initialized to FALSE\n");
>
> Either the comment is misleading or the printf is wrong. Maybe the
> comment should be "Check that GL_DEPTH_CLAMP_FAR_AMD is initially
> disabled."
>
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + /* Test that GL_DEPTH_CLAMP_FAR_AMD
>> + * is enable/disabled correctly
>> + */
>
> Line wrap to 78 columns.
>
> /* Test that GL_DEPTH_CLAMP_FAR_AMD is enable/disabled correctly. */
>
>> + glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>> + if (!glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
>> + printf("GL_DEPTH_CLAMP_FAR_AMD was not enabled properly\n");
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + /* Test that glIsEnabled(GL_DEPTH_CLAMP) is true
>> + * if glEnable(GL_DEPTH_CLAMP_FAR_AMD) true
>> + */
>
> Same line wrap comment. But for this, I would use a quotation from the
> spec to justify the test.
>
> /* The GL_AMD_depth_clamp_separate spec says:
> *
> * Querying DEPTH_CLAMP will return TRUE if DEPTH_CLAMP_NEAR_AMD
> * _or_ DEPTH_CLAMP_FAR_AMD is enabled.
> */
>
>> + if (!glIsEnabled(GL_DEPTH_CLAMP)) {
>> + printf("GL_DEPTH_CLAMP was not enabled properly\n");
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + glDisable(GL_DEPTH_CLAMP_FAR_AMD);
>> + if (glIsEnabled(GL_DEPTH_CLAMP_FAR_AMD)) {
>> + printf("GL_DEPTH_CLAMP_FAR_AMD was not disabled properly\n");
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + /* Test that GL_DEPTH_CLAMP_FAR_AMD
>> + * disabled is returned from glGet calls
>> + */
>
> Same line wrap comment.
>
>> + glGetIntegerv(GL_DEPTH_CLAMP_FAR_AMD, &i);
>> + if(i != 0) {
> ^
> Missing space here.
>
>> + printf("i expected to be 0, but returned %d\n", i);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>
> Add a blank line here.
>
>> + glGetFloatv(GL_DEPTH_CLAMP_FAR_AMD, &f);
>> + if(f != 0.0f) {
> ^
> Missing space here.
>
>> + printf("f expected to be 0.0, but returned %f\n", f);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>
> Add a blank line here.
>
>> + glGetBooleanv(GL_DEPTH_CLAMP_FAR_AMD, &b);
>> + if(b != GL_FALSE) {
> ^
> Missing space here.
>
>> + printf("b expected to be 0, but returned %d\n", (int)b);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>
> Add a blank line here.
>
>> + glGetDoublev(GL_DEPTH_CLAMP_FAR_AMD, &d);
>> + if(d != 0.0) {
> ^
> Missing space here.
>
> Wow... this is very thorough. :) I think all of this could get
> refactored into a function like
>
> bool
> check_boolean_enum_query(GLenum e, GLboolean expected)
> {
>
> if (glIsEnabled(e) != expected) {
> ...
> }
>
> GLboolean b;
> glGetBooleanv(e, &b);
> if (b != expected) {
> ...
> }
>
> GLint i;
> glGetIntegerv(e, &i);
> if (i != (GLint) expected) {
> ...
> }
>
> ...
> }
>
> check_boolean_enum_query might not be the best name. Maybe
> check_all_queries_related_to_an_enable? I don't know. If you want to
> make the error message more specific, you could also add a char *
> parameter.
>
> Then it would be trivial to put the test and the GL_DEPTH_CLAMP_NEAR_AMD
> test in the same file. You would just have
>
> pass = true;
>
> // Check the initial state.
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;
>
> glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && pass;
>
> glEnable(GL_DEPTH_CLAMP_FAR_AMD);
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && pass;
>
> glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;
>
> glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;
>
> /* The GL_AMD_depth_clamp_separate spec says:
> *
> * In addition to DEPTH_CLAMP_NEAR_AMD and DEPTH_CLAMP_FAR_AMD, the token
> * DEPTH_CLAMP may be used to simultaneously enable or disable depth clamping
> * at both the near and far planes.
> */
> glEnable(GL_DEPTH_CLAMP);
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_TRUE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_TRUE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_TRUE) && pass;
>
> glDisable(GL_DEPTH_CLAMP);
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;
>
> glEnable(GL_DEPTH_CLAMP_FAR_AMD);
> glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
> glDisable(GL_DEPTH_CLAMP);
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP, GL_FALSE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_FAR_AMD, GL_FALSE) && pass;
> pass = check_boolean_enum_query(GL_DEPTH_CLAMP_NEAR_AMD, GL_FALSE) && pass;
>
> I think this last block of tests is missing from your tests. Adding
> them without the refactor that I suggested would be very painful.
>
>> + printf("d expected to be 0.0, but returned %f\n", d);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + /* Test that GL_DEPTH_CLAMP_FAR_AMD enabled
>> + * is returned from glGet calls
>> + */
>> + glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>> +
>> + glGetIntegerv(GL_DEPTH_CLAMP_FAR_AMD, &i);
>> + if(i != 1) {
>> + printf("i expected to be 1, but returned %d\n", i);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetFloatv(GL_DEPTH_CLAMP_FAR_AMD, &f);
>> + if(f != 1.0f) {
>> + printf("f expected to be 1.0, but returned %f\n", f);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetBooleanv(GL_DEPTH_CLAMP_FAR_AMD, &b);
>> + if(b != GL_TRUE) {
>> + printf("b expected to be 1, but returned %d\n", (int)b);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetDoublev(GL_DEPTH_CLAMP_FAR_AMD, &d);
>> + if(d != 1.0) {
>> + printf("d expected to be 1.0, but returned %f\n", d);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
>> +}
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> + return PIGLIT_FAIL;
>> +}
>> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c b/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
>> new file mode 100644
>> index 000000000..6da059d9e
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-near-status.c
>> @@ -0,0 +1,148 @@
>> +/**
>> + * Copyright © 2018 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * Test that GL_DEPTH_CLAMP_NEAR_AMD is a valid state
>> + *
>> + * Table 6.9 (Transformation state) of OpenGL 4.1 Core added
>> + * DEPTH_CLAMP_NEAR_AMD
>> + *
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> + config.supports_gl_core_version = 41;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> + bool pass = true;
>> + GLint i;
>> + GLfloat f;
>> + GLboolean b;
>> + GLdouble d;
>> +
>> + /* Check that GL_DEPTH_CLAMP_NEAR_AMD was initialized to TRUE */
>> + if (glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
>> + printf("GL_DEPTH_CLAMP_NEAR_AMD was not initialized to FALSE\n");
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + /* Test that GL_DEPTH_CLAMP_NEAR_AMD
>> + * is enable/disabled correctly
>> + */
>> + glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>> + if (!glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
>> + printf("GL_DEPTH_CLAMP_NEAR_AMD was not enabled properly\n");
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + /* Test that glIsEnabled(GL_DEPTH_CLAMP) is true
>> + * if glEnable(GL_DEPTH_CLAMP_NEAR_AMD) true
>> + */
>> + if (!glIsEnabled(GL_DEPTH_CLAMP)) {
>> + printf("GL_DEPTH_CLAMP was not enabled properly\n");
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>> + if (glIsEnabled(GL_DEPTH_CLAMP_NEAR_AMD)) {
>> + printf("GL_DEPTH_CLAMP_NEAR_AMD was not disabled properly\n");
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + /* Test that GL_DEPTH_CLAMP_NEAR_AMD
>> + * disabled is returned from glGet calls
>> + */
>> + glGetIntegerv(GL_DEPTH_CLAMP_NEAR_AMD, &i);
>> + if(i != 0) {
>> + printf("i expected to be 0, but returned %d\n", i);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetFloatv(GL_DEPTH_CLAMP_NEAR_AMD, &f);
>> + if(f != 0.0f) {
>> + printf("f expected to be 0.0, but returned %f\n", f);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetBooleanv(GL_DEPTH_CLAMP_NEAR_AMD, &b);
>> + if(b != GL_FALSE) {
>> + printf("b expected to be 0, but returned %d\n", (int)b);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetDoublev(GL_DEPTH_CLAMP_NEAR_AMD, &d);
>> + if(d != 0.0) {
>> + printf("d expected to be 0.0, but returned %f\n", d);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +
>> + /* Test that GL_DEPTH_CLAMP_NEAR_AMD enabled
>> + * is returned from glGet calls
>> + */
>> + glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>> +
>> + glGetIntegerv(GL_DEPTH_CLAMP_NEAR_AMD, &i);
>> + if(i != 1) {
>> + printf("i expected to be 1, but returned %d\n", i);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetFloatv(GL_DEPTH_CLAMP_NEAR_AMD, &f);
>> + if(f != 1.0f) {
>> + printf("f expected to be 1.0, but returned %f\n", f);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetBooleanv(GL_DEPTH_CLAMP_NEAR_AMD, &b);
>> + if(b != GL_TRUE) {
>> + printf("b expected to be 1, but returned %d\n", (int)b);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> + glGetDoublev(GL_DEPTH_CLAMP_NEAR_AMD, &d);
>> + if(d != 1.0) {
>> + printf("d expected to be 1.0, but returned %f\n", d);
>> + pass = false;
>> + }
>> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
>> +}
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> + return PIGLIT_FAIL;
>> +}
>> diff --git a/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
>> new file mode 100644
>> index 000000000..37fc4a831
>> --- /dev/null
>> +++ b/tests/spec/amd_depth_clamp_separate/depth-clamp-range.c
>> @@ -0,0 +1,159 @@
>> +/*
>> + * Copyright © 2018 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
>> + * DEALINGS IN THE SOFTWARE.
>> + *
>> + */
>> +
>> +/** @file depth-clamp-range.c
>> + *
>> + * Tests that AMD_depth_clamp_separate enablement didn't break DepthRange
>> + * functionality, and properly uses the min/max selection.
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> + config.supports_gl_core_version = 41;
>> + config.khr_no_error_support = PIGLIT_NO_ERRORS;
>> + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +static GLuint program;
>> +static GLint projection_loc;
>> +
>> +static GLuint
>> +make_program(void)
>> +{
>> + static const char *vs_text =
>> + "#version 330 \n"
>> + "in vec4 vertex; \n"
>> + "uniform mat4 projection; \n"
>> + "void main() \n"
>> + "{ \n"
>> + " gl_Position = projection * vertex; \n"
>> + "} \n";
>> +
>> + static const char *fs_text =
>> + "#version 330 \n"
>> + "void main() \n"
>> + "{ \n"
>> + " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); \n"
>> + "} \n";
>> +
>> + GLuint program = piglit_build_simple_program(vs_text, fs_text);
>> +
>> + return program;
>> +}
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> + piglit_require_extension("GL_AMD_depth_clamp_separate");
>> + program = make_program();
>> +}
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> + GLboolean pass = GL_TRUE;
>> + float white[3] = {1.0, 1.0, 1.0};
>> + float clear[3] = {0.0, 0.0, 0.0};
>> +
>> + glClearDepth(0.5);
>> + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
>> + glEnable(GL_DEPTH_TEST);
>> + glDepthFunc(GL_LEQUAL);
>> +
>> + glUseProgram(program);
>> +
>> + projection_loc = glGetUniformLocation(program, "projection");
>> + piglit_ortho_uniform(projection_loc, piglit_width, piglit_height);
>> +
>> + /* Keep in mind that the ortho projection flips near and far's signs,
>> + * so 1.0 to quad()'s z maps to glDepthRange's near, and -1.0 maps to
>> + * glDepthRange's far.
>> + */
>> +
>> + /* Basic glDepthRange testing. */
>> + glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>> + glDisable(GL_DEPTH_CLAMP_FAR_AMD);
>> + glDepthRange(0, 1);
>> + piglit_draw_rect_z(0.5, 10, 10, 10, 10); /* .25 - drawn. */
>> +
>> + glDepthRange(1, 0);
>> + piglit_draw_rect_z(0.5, 10, 30, 10, 10); /* 0.75 - not drawn. */
>> +
>> + /* Now, test that near depth clamping works.*/
>> + glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>> + glDepthRange(0.25, 1.0);
>> + piglit_draw_rect_z(4, 30, 10, 10, 10); /* .25 - drawn. */
>> +
>> + glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>> + glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>> + glDepthRange(0.75, 1.0);
>> + piglit_draw_rect_z(4, 30, 30, 10, 10); /* 0.75 - not drawn. */
>> +
>> + /* Test that far clamping works.*/
>> + glDepthRange(0.0, 0.25);
>> + piglit_draw_rect_z(-4, 50, 10, 10, 10); /* .25 - drawn. */
>> +
>> + glDepthRange(0.0, 0.75);
>> + piglit_draw_rect_z(-4, 50, 30, 10, 10); /* 0.75 - not drawn. */
>> +
>> + /* Now, flip near and far around and make sure that it's doing the
>> + * min/max of near and far in the clamping.
>> + */
>> +
>> + /* Test that near (max) clamping works. */
>> + glEnable(GL_DEPTH_CLAMP_NEAR_AMD);
>> + glDepthRange(0.25, 0.0);
>> + piglit_draw_rect_z(4, 70, 10, 10, 10); /* .25 - drawn. */
>> +
>> + glDisable(GL_DEPTH_CLAMP_NEAR_AMD);
>> + glEnable(GL_DEPTH_CLAMP_FAR_AMD);
>> + glDepthRange(0.75, 0.0);
>> + piglit_draw_rect_z(4, 70, 30, 10, 10); /* 0.75 - not drawn. */
>> +
>> + /* Now, test far (min) clamping works. */
>> + glDepthRange(1.0, 0.0);
>> + piglit_draw_rect_z(-4, 90, 10, 10, 10); /* 0.0 - drawn. */
>> +
>> + glDisable(GL_DEPTH_CLAMP_FAR_AMD);
>> + glDepthRange(1.0, 0.75);
>> + piglit_draw_rect_z(-4, 90, 30, 10, 10); /* 0.75 - drawn. */
>> +
>> + pass = piglit_probe_pixel_rgb(15, 15, white) && pass;
>> + pass = piglit_probe_pixel_rgb(15, 35, clear) && pass;
>> + pass = piglit_probe_pixel_rgb(35, 15, white) && pass;
>> + pass = piglit_probe_pixel_rgb(35, 35, clear) && pass;
>> + pass = piglit_probe_pixel_rgb(55, 15, white) && pass;
>> + pass = piglit_probe_pixel_rgb(55, 35, clear) && pass;
>> + pass = piglit_probe_pixel_rgb(75, 15, white) && pass;
>> + pass = piglit_probe_pixel_rgb(75, 35, clear) && pass;
>> + pass = piglit_probe_pixel_rgb(95, 15, white) && pass;
>> + pass = piglit_probe_pixel_rgb(95, 35, clear) && pass;
>> +
>> + piglit_present_results();
>> +
>> + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>>
>
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