[Piglit] [PATCH] miptree: test ability to use upside down miptree

andrey simiklit asimiklit.work at gmail.com
Mon Dec 3 11:31:59 UTC 2018


Hello,

Thanks for review.
I will fix all these issues and provide v2 shortly :)

Thanks,
Andrii.

On Mon, Dec 3, 2018 at 12:37 PM Erik Faye-Lund <erik.faye-lund at collabora.com>
wrote:

> Just a few nits, do with them as you like. The test itself looks good
> to me :)
>
> Reviewed-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
>
> On Tue, 2018-10-23 at 16:44 +0300, asimiklit.work at gmail.com wrote:
> > From: Andrii Simiklit <andrii.simiklit at globallogic.com>
> >
> > Test that usage of upside down miptree doesn't cause assertion
> >
> > The miptree:
> >
> > level 0 = 1x1
> > level 1 = 2x2
> > level 2 = 4x4
> > ...
> > level n = NxN
> >
> > should be acceptable for case when we don't use a min filter.
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987
> > Signed-off-by: Andrii Simiklit <andrii.simiklit at globallogic.com>
> > ---
> >  tests/opengl.py                           |   1 +
> >  tests/texturing/CMakeLists.gl.txt         |   1 +
> >  tests/texturing/tex-upside-down-miptree.c | 171
> > ++++++++++++++++++++++
> >  3 files changed, 173 insertions(+)
> >  create mode 100644 tests/texturing/tex-upside-down-miptree.c
> >
> > diff --git a/tests/opengl.py b/tests/opengl.py
> > index f7e408cd5..f6a38e40e 100644
> > --- a/tests/opengl.py
> > +++ b/tests/opengl.py
> > @@ -704,6 +704,7 @@ with profile.test_list.group_manager(
> >      g(['getteximage-targets', '1D'])
> >      g(['getteximage-targets', '2D'])
> >      g(['teximage-scale-bias'])
> > +    g(['tex-upside-down-miptree'])
> >      add_msaa_visual_plain_tests(g, ['draw-pixels'])
> >      add_msaa_visual_plain_tests(g, ['read-front'],
> > run_concurrent=False)
> >      add_msaa_visual_plain_tests(g, ['read-front', 'clear-front-
> > first'],
> > diff --git a/tests/texturing/CMakeLists.gl.txt
> > b/tests/texturing/CMakeLists.gl.txt
> > index e5d41e432..02b572c79 100644
> > --- a/tests/texturing/CMakeLists.gl.txt
> > +++ b/tests/texturing/CMakeLists.gl.txt
> > @@ -98,5 +98,6 @@ piglit_add_executable (texture-al texture-al.c)
> >  piglit_add_executable (texture-rg texture-rg.c)
> >  piglit_add_executable (teximage-colors teximage-colors.c)
> >  piglit_add_executable (zero-tex-coord zero-tex-coord.c)
> > +piglit_add_executable (tex-upside-down-miptree tex-upside-down-
> > miptree.c)
> >
> >  # vim: ft=cmake:
> > diff --git a/tests/texturing/tex-upside-down-miptree.c
> > b/tests/texturing/tex-upside-down-miptree.c
> > new file mode 100644
> > index 000000000..2d10fb49a
> > --- /dev/null
> > +++ b/tests/texturing/tex-upside-down-miptree.c
> > @@ -0,0 +1,171 @@
> > +/*
> > + * Copyright (c) 2018 Andrii Simiklit
> > + *
> > + * Permission is hereby granted, free of charge, to any person
> > obtaining a
> > + * copy of this software and associated documentation files (the
> > "Software"),
> > + * to deal in the Software without restriction, including without
> > limitation
> > + * the rights to use, copy, modify, merge, publish, distribute,
> > sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom
> > the
> > + * Software is furnished to do so, subject to the following
> > conditions:
> > + *
> > + * The above copyright notice and this permission notice (including
> > the next
> > + * paragraph) shall be included in all copies or substantial
> > portions of the
> > + * Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> > EXPRESS OR
> > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> > MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO
> > EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
> > OR OTHER
> > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> > ARISING
> > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> > OTHER DEALINGS
> > + * IN THE SOFTWARE.
> > + *
> > + * Authors:
> > + *    Andrii Simiklit <asimiklit.work at gmail.com>
> > + *
> > + */
> > +
> > +/**
> > + * Test what there no an assertion when we use upside down miptree
> > and
> > + * GL_TEXTURE_MIN_FILTER is GL_LINEAR, base level is not 0
> > + * Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987
> > + */
> > +
> > +#include "piglit-util-gl.h"
> > +#define TW 64
> > +#define TH 64
> > +
> > +PIGLIT_GL_TEST_CONFIG_BEGIN
> > +
> > +     config.supports_gl_compat_version = 10;
>
> Just a suggestion:
>
> Since you already did the hassle of using shaders, perhaps you could
> get this text to work on GLES 2?
>
> > +
> > +     config.window_visual = PIGLIT_GL_VISUAL_RGBA |
> > PIGLIT_GL_VISUAL_DOUBLE;
> > +     config.khr_no_error_support = PIGLIT_NO_ERRORS;
> > +
> > +PIGLIT_GL_TEST_CONFIG_END
> > +
> > +static unsigned nlevels = 0;
> > +
> > +static void
> > +get_rect_bounds(int pos, int *x, int *y, int *w, int *h)
> > +{
> > +     *x = pos * (piglit_width / 3) + 5;
> > +     *y = 5;
> > +     *w = piglit_width / 3 - 10;
> > +     *h = piglit_height - 10;
> > +}
> > +
> > +
> > +static void
> > +draw_rect(int pos)
> > +{
> > +     int x, y, w, h;
> > +     get_rect_bounds(pos, &x, &y, &w, &h);
> > +     piglit_draw_rect_tex(x, y, w, h, 0, 0, 1, 1);
> > +}
> > +
> > +
> > +static GLboolean
> > +probe_pos(int pos, const GLfloat expected[4])
> > +{
> > +     int x, y, w, h;
> > +     get_rect_bounds(pos, &x, &y, &w, &h);
> > +     return piglit_probe_rect_rgba(x, y, w, h, expected);
> > +}
> > +
> > +
> > +enum piglit_result
> > +piglit_display(void)
> > +{
> > +     GLboolean pass = GL_TRUE;
> > +     unsigned level;
> > +     static const char *fragShaderText =
> > +             "uniform sampler2D tex;\n"
> > +             "void main()\n"
> > +             "{\n"
> > +             "   gl_FragColor = texture2D(tex,
> > gl_TexCoord[0].xy).rgba;\n"
> > +             "}\n";
> > +     const GLfloat oneby255 = (1.0 / 255.0);
> > +     const GLfloat expected[4] = { oneby255 * 255.0,
> > +
> >               oneby255 * 128.0,
> > +
> >               oneby255 * 64.0,
> > +
> >               oneby255 * 32.0 };
> > +     GLint tex;
> > +     int pos = 0;
> > +     GLuint prog;
> > +
> > +     piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> > +     piglit_require_GLSL_version(110);
>
> I would put this require in piglit_init instead...
>
> > +     prog = piglit_build_simple_program(NULL, fragShaderText);
>
> I would also build the shader in the init-function...
>
> > +     glUseProgram(prog);
> > +     tex = glGetUniformLocation(prog, "tex");
> > +     glUniform1i(tex, 0);
> > +
> > +     for(level = 1; level < nlevels && pass; ++level)
> > +     {
> > +             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL,
> > level);
> > +             glClear(GL_COLOR_BUFFER_BIT);
> > +             /* If we the draw_rect function doesn't cause
> > crash/assertion
> > +             * it means everything is okay and test will be marked
> > +             * as pass
> > +             */
> > +             draw_rect(pos);
> > +             /** Just in case we check it
> > +              */
> > +             pass = pass && probe_pos(pos, expected);
> > +     }
> > +
> > +     glUseProgram(0);
> > +     glDeleteProgram(prog);
> > +     piglit_present_results();
> > +
> > +     return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> > +}
> > +
> > +
> > +static void
> > +setup_texture(void)
> > +{
> > +     GLuint t;
> > +     GLubyte img[TH][TW][4];
> > +     int i, j, w, h;
> > +
> > +     for (i = 0; i < TH; i++) {
> > +             for (j = 0; j < TW; j++) {
> > +                     img[i][j][0] = 255;
> > +                     img[i][j][1] = 128;
> > +                     img[i][j][2] = 64;
> > +                     img[i][j][3] = 32;
> > +             }
> > +     }
> > +
> > +     /* make an abnormal upside down miptree
> > +      */
> > +     glGenTextures(1, &t);
> > +     glBindTexture(GL_TEXTURE_2D, t);
> > +     w = TW;
> > +     h = TH;
> > +     for (nlevels = 0; w > 0 && h > 0; nlevels++) {
> > +             w /= 2;
> > +             h /= 2;
> > +     }
> > +     w = TW;
> > +     h = TH;
> > +     for (i = 0; w > 0 && h > 0; i++) {
> > +             glTexImage2D(GL_TEXTURE_2D, nlevels - 1 - i, GL_RGBA,
> > w, h, 0,
> > +                             GL_RGBA, GL_UNSIGNED_BYTE, img);
> > +             w /= 2;
> > +             h /= 2;
> > +     }
> > +
> > +     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> > GL_LINEAR);
> > +     glClearColor(0.5, 0.5, 0.5, 0.0);
> > +     piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
>
> What does glClearColor and piglit_ortho_projection have to do with
> setting up a texture?
>
> You seem to be setting up the projection matrix at a later point
> anyway...
>
> > +}
> > +
> > +
> > +void
> > +piglit_init(int argc, char **argv)
> > +{
> > +     setup_texture();
> > +}
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/piglit/attachments/20181203/c36d6e72/attachment-0001.html>


More information about the Piglit mailing list