[Piglit] [PATCH] miptree: test ability to use upside down miptree
Erik Faye-Lund
erik.faye-lund at collabora.com
Mon Dec 3 11:50:42 UTC 2018
On Mon, 2018-12-03 at 13:31 +0200, andrey simiklit wrote:
> Hello,
>
> Thanks for review.
> I will fix all these issues and provide v2 shortly :)
>
> Thanks,
> Andrii.
>
> On Mon, Dec 3, 2018 at 12:37 PM Erik Faye-Lund <
> erik.faye-lund at collabora.com> wrote:
> > Just a few nits, do with them as you like. The test itself looks
> > good
> > to me :)
> >
> > Reviewed-by: Erik Faye-Lund <erik.faye-lund at collabora.com>
> >
> > On Tue, 2018-10-23 at 16:44 +0300, asimiklit.work at gmail.com wrote:
> > > From: Andrii Simiklit <andrii.simiklit at globallogic.com>
> > >
> > > Test that usage of upside down miptree doesn't cause assertion
> > >
> > > The miptree:
> > >
> > > level 0 = 1x1
> > > level 1 = 2x2
> > > level 2 = 4x4
> > > ...
> > > level n = NxN
> > >
> > > should be acceptable for case when we don't use a min filter.
> > >
> > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987
> > > Signed-off-by: Andrii Simiklit <andrii.simiklit at globallogic.com>
> > > ---
> > > tests/opengl.py | 1 +
> > > tests/texturing/CMakeLists.gl.txt | 1 +
> > > tests/texturing/tex-upside-down-miptree.c | 171
> > > ++++++++++++++++++++++
> > > 3 files changed, 173 insertions(+)
> > > create mode 100644 tests/texturing/tex-upside-down-miptree.c
> > >
> > > diff --git a/tests/opengl.py b/tests/opengl.py
> > > index f7e408cd5..f6a38e40e 100644
> > > --- a/tests/opengl.py
> > > +++ b/tests/opengl.py
> > > @@ -704,6 +704,7 @@ with profile.test_list.group_manager(
> > > g(['getteximage-targets', '1D'])
> > > g(['getteximage-targets', '2D'])
> > > g(['teximage-scale-bias'])
> > > + g(['tex-upside-down-miptree'])
> > > add_msaa_visual_plain_tests(g, ['draw-pixels'])
> > > add_msaa_visual_plain_tests(g, ['read-front'],
> > > run_concurrent=False)
> > > add_msaa_visual_plain_tests(g, ['read-front', 'clear-front-
> > > first'],
> > > diff --git a/tests/texturing/CMakeLists.gl.txt
> > > b/tests/texturing/CMakeLists.gl.txt
> > > index e5d41e432..02b572c79 100644
> > > --- a/tests/texturing/CMakeLists.gl.txt
> > > +++ b/tests/texturing/CMakeLists.gl.txt
> > > @@ -98,5 +98,6 @@ piglit_add_executable (texture-al texture-al.c)
> > > piglit_add_executable (texture-rg texture-rg.c)
> > > piglit_add_executable (teximage-colors teximage-colors.c)
> > > piglit_add_executable (zero-tex-coord zero-tex-coord.c)
> > > +piglit_add_executable (tex-upside-down-miptree tex-upside-down-
> > > miptree.c)
> > >
> > > # vim: ft=cmake:
> > > diff --git a/tests/texturing/tex-upside-down-miptree.c
> > > b/tests/texturing/tex-upside-down-miptree.c
> > > new file mode 100644
> > > index 000000000..2d10fb49a
> > > --- /dev/null
> > > +++ b/tests/texturing/tex-upside-down-miptree.c
> > > @@ -0,0 +1,171 @@
> > > +/*
> > > + * Copyright (c) 2018 Andrii Simiklit
> > > + *
> > > + * Permission is hereby granted, free of charge, to any person
> > > obtaining a
> > > + * copy of this software and associated documentation files (the
> > > "Software"),
> > > + * to deal in the Software without restriction, including
> > without
> > > limitation
> > > + * the rights to use, copy, modify, merge, publish, distribute,
> > > sublicense,
> > > + * and/or sell copies of the Software, and to permit persons to
> > whom
> > > the
> > > + * Software is furnished to do so, subject to the following
> > > conditions:
> > > + *
> > > + * The above copyright notice and this permission notice
> > (including
> > > the next
> > > + * paragraph) shall be included in all copies or substantial
> > > portions of the
> > > + * Software.
> > > + *
> > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
> > KIND,
> > > EXPRESS OR
> > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> > > MERCHANTABILITY,
> > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
> > > EVENT SHALL
> > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
> > DAMAGES
> > > OR OTHER
> > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
> > OTHERWISE,
> > > ARISING
> > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> > > OTHER DEALINGS
> > > + * IN THE SOFTWARE.
> > > + *
> > > + * Authors:
> > > + * Andrii Simiklit <asimiklit.work at gmail.com>
> > > + *
> > > + */
> > > +
> > > +/**
> > > + * Test what there no an assertion when we use upside down
> > miptree
> > > and
> > > + * GL_TEXTURE_MIN_FILTER is GL_LINEAR, base level is not 0
> > > + * Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987
> > > + */
> > > +
> > > +#include "piglit-util-gl.h"
> > > +#define TW 64
> > > +#define TH 64
> > > +
> > > +PIGLIT_GL_TEST_CONFIG_BEGIN
> > > +
> > > + config.supports_gl_compat_version = 10;
> >
> > Just a suggestion:
> >
> > Since you already did the hassle of using shaders, perhaps you
> > could
> > get this text to work on GLES 2?
> >
Turning my brain back on for a second: This isn't going to work, I
think. GLES 2 doesn't support changing the base-level.
> > > +
> > > + config.window_visual = PIGLIT_GL_VISUAL_RGBA |
> > > PIGLIT_GL_VISUAL_DOUBLE;
> > > + config.khr_no_error_support = PIGLIT_NO_ERRORS;
> > > +
> > > +PIGLIT_GL_TEST_CONFIG_END
> > > +
> > > +static unsigned nlevels = 0;
> > > +
> > > +static void
> > > +get_rect_bounds(int pos, int *x, int *y, int *w, int *h)
> > > +{
> > > + *x = pos * (piglit_width / 3) + 5;
> > > + *y = 5;
> > > + *w = piglit_width / 3 - 10;
> > > + *h = piglit_height - 10;
> > > +}
> > > +
> > > +
> > > +static void
> > > +draw_rect(int pos)
> > > +{
> > > + int x, y, w, h;
> > > + get_rect_bounds(pos, &x, &y, &w, &h);
> > > + piglit_draw_rect_tex(x, y, w, h, 0, 0, 1, 1);
> > > +}
> > > +
> > > +
> > > +static GLboolean
> > > +probe_pos(int pos, const GLfloat expected[4])
> > > +{
> > > + int x, y, w, h;
> > > + get_rect_bounds(pos, &x, &y, &w, &h);
> > > + return piglit_probe_rect_rgba(x, y, w, h, expected);
> > > +}
> > > +
> > > +
> > > +enum piglit_result
> > > +piglit_display(void)
> > > +{
> > > + GLboolean pass = GL_TRUE;
> > > + unsigned level;
> > > + static const char *fragShaderText =
> > > + "uniform sampler2D tex;\n"
> > > + "void main()\n"
> > > + "{\n"
> > > + " gl_FragColor = texture2D(tex,
> > > gl_TexCoord[0].xy).rgba;\n"
> > > + "}\n";
> > > + const GLfloat oneby255 = (1.0 / 255.0);
> > > + const GLfloat expected[4] = { oneby255 * 255.0,
> > > +
> >
> > > oneby255 * 128.0,
> > > +
> >
> > > oneby255 * 64.0,
> > > +
> >
> > > oneby255 * 32.0 };
> > > + GLint tex;
> > > + int pos = 0;
> > > + GLuint prog;
> > > +
> > > + piglit_ortho_projection(piglit_width, piglit_height,
> > GL_FALSE);
> > > + piglit_require_GLSL_version(110);
> >
> > I would put this require in piglit_init instead...
> >
> > > + prog = piglit_build_simple_program(NULL, fragShaderText);
> >
> > I would also build the shader in the init-function...
> >
> > > + glUseProgram(prog);
> > > + tex = glGetUniformLocation(prog, "tex");
> > > + glUniform1i(tex, 0);
> > > +
> > > + for(level = 1; level < nlevels && pass; ++level)
> > > + {
> > > + glTexParameteri(GL_TEXTURE_2D,
> > GL_TEXTURE_BASE_LEVEL,
> > > level);
> > > + glClear(GL_COLOR_BUFFER_BIT);
> > > + /* If we the draw_rect function doesn't cause
> > > crash/assertion
> > > + * it means everything is okay and test will be
> > marked
> > > + * as pass
> > > + */
> > > + draw_rect(pos);
> > > + /** Just in case we check it
> > > + */
> > > + pass = pass && probe_pos(pos, expected);
> > > + }
> > > +
> > > + glUseProgram(0);
> > > + glDeleteProgram(prog);
> > > + piglit_present_results();
> > > +
> > > + return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> > > +}
> > > +
> > > +
> > > +static void
> > > +setup_texture(void)
> > > +{
> > > + GLuint t;
> > > + GLubyte img[TH][TW][4];
> > > + int i, j, w, h;
> > > +
> > > + for (i = 0; i < TH; i++) {
> > > + for (j = 0; j < TW; j++) {
> > > + img[i][j][0] = 255;
> > > + img[i][j][1] = 128;
> > > + img[i][j][2] = 64;
> > > + img[i][j][3] = 32;
> > > + }
> > > + }
> > > +
> > > + /* make an abnormal upside down miptree
> > > + */
> > > + glGenTextures(1, &t);
> > > + glBindTexture(GL_TEXTURE_2D, t);
> > > + w = TW;
> > > + h = TH;
> > > + for (nlevels = 0; w > 0 && h > 0; nlevels++) {
> > > + w /= 2;
> > > + h /= 2;
> > > + }
> > > + w = TW;
> > > + h = TH;
> > > + for (i = 0; w > 0 && h > 0; i++) {
> > > + glTexImage2D(GL_TEXTURE_2D, nlevels - 1 - i,
> > GL_RGBA,
> > > w, h, 0,
> > > + GL_RGBA, GL_UNSIGNED_BYTE, img);
> > > + w /= 2;
> > > + h /= 2;
> > > + }
> > > +
> > > + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> > > GL_LINEAR);
> > > + glClearColor(0.5, 0.5, 0.5, 0.0);
> > > + piglit_ortho_projection(piglit_width, piglit_height,
> > GL_FALSE);
> >
> > What does glClearColor and piglit_ortho_projection have to do with
> > setting up a texture?
> >
> > You seem to be setting up the projection matrix at a later point
> > anyway...
> >
> > > +}
> > > +
> > > +
> > > +void
> > > +piglit_init(int argc, char **argv)
> > > +{
> > > + setup_texture();
> > > +}
> >
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