[Piglit] [PATCH] util-gl: use num_components when available when printing bad pixel ubyte
Alejandro PiƱeiro
apinheiro at igalia.com
Fri Feb 2 11:11:13 UTC 2018
Instead of a hardcoded 3.
---
tests/util/piglit-util-gl.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
index e9c20385ee..df39c1c877 100644
--- a/tests/util/piglit-util-gl.c
+++ b/tests/util/piglit-util-gl.c
@@ -1249,7 +1249,7 @@ probe_rect_ubyte(int x, int y, int w, int h, int num_components,
if (!silent) {
print_bad_pixel_ubyte(
- x + i, y + j, 3,
+ x + i, y + j, num_components,
expected, probe);
}
free(pixels);
--
2.11.0
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