[Piglit] [PATCH] util-gl: use num_components when available when printing bad pixel ubyte
Brian Paul
brianp at vmware.com
Fri Feb 2 15:11:04 UTC 2018
On 02/02/2018 04:11 AM, Alejandro PiƱeiro wrote:
> Instead of a hardcoded 3.
> ---
> tests/util/piglit-util-gl.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/util/piglit-util-gl.c b/tests/util/piglit-util-gl.c
> index e9c20385ee..df39c1c877 100644
> --- a/tests/util/piglit-util-gl.c
> +++ b/tests/util/piglit-util-gl.c
> @@ -1249,7 +1249,7 @@ probe_rect_ubyte(int x, int y, int w, int h, int num_components,
>
> if (!silent) {
> print_bad_pixel_ubyte(
> - x + i, y + j, 3,
> + x + i, y + j, num_components,
> expected, probe);
> }
> free(pixels);
>
I posted the same patch a few days ago. It was reviewed but I forgot to
push it. I'll do that now.
-Brian
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