[Piglit] [PATCH] arb_shader_image_load_store: Test format incompatible texture buffer
Francisco Jerez
currojerez at riseup.net
Tue Jul 17 21:01:15 UTC 2018
Danylo Piliaiev <danylo.piliaiev at gmail.com> writes:
> Test for the regression which happened when GL_TEXTURE_BUFFER was
> allowed to have incompatible format.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106465
>
> Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
> ---
> .../arb_shader_image_load_store/invalid.c | 54 +++++++++++++++++--
> 1 file changed, 49 insertions(+), 5 deletions(-)
>
> diff --git a/tests/spec/arb_shader_image_load_store/invalid.c b/tests/spec/arb_shader_image_load_store/invalid.c
> index ed4b6c064..adab56ffc 100644
> --- a/tests/spec/arb_shader_image_load_store/invalid.c
> +++ b/tests/spec/arb_shader_image_load_store/invalid.c
> @@ -172,12 +172,45 @@ init_level(const struct image_info img, unsigned level,
> GLenum format, unsigned w, unsigned h)
> {
> uint32_t pixels[4 * N];
> -
> init_pixels(img, pixels, 1, 1, 1, 1);
> - glBindTexture(GL_TEXTURE_2D, get_texture(0));
> - glTexImage2D(GL_TEXTURE_2D, level, format,
> - w, h, 0, img.format->pixel_format,
> - image_base_type(img.format), pixels);
> +
> + glBindTexture(img.target->target, get_texture(0));
> +
> + switch (img.target->target) {
> + case GL_TEXTURE_2D: {
> + glTexImage2D(GL_TEXTURE_2D, level, format,
> + w, h, 0, img.format->pixel_format,
> + image_base_type(img.format), pixels);
> + break;
> + }
> + case GL_TEXTURE_BUFFER: {
> + const struct image_extent grid = image_optimal_extent(img.size);
> + GLuint packed_tex;
> +
> + assert(level == 0);
> +
> + glBindBuffer(GL_PIXEL_PACK_BUFFER, get_buffer(0));
> + glBufferData(GL_PIXEL_PACK_BUFFER,
> + img.size.x * image_pixel_size(img.format) / 8,
> + NULL, GL_STATIC_DRAW);
> +
> + glGenTextures(1, &packed_tex);
> + glBindTexture(GL_TEXTURE_2D, packed_tex);
> +
> + glTexImage2D(GL_TEXTURE_2D, 0, format,
> + grid.x, grid.y, 0, img.format->pixel_format,
> + image_base_type(img.format), pixels);
> + glGetTexImage(GL_TEXTURE_2D, 0, img.format->pixel_format,
> + img.format->pixel_type, NULL);
> + glDeleteTextures(1, &packed_tex);
> + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
> +
> + glTexBuffer(GL_TEXTURE_BUFFER, format, get_buffer(0));
> + break;
Can't you call upload_image() instead of reimplementing these hacks here
in order to pack the pixels into a PBO? Texture buffers only have one
level anyway so it shouldn't hurt to recreate the whole texture.
> + }
> + default:
> + abort();
> + }
>
> return piglit_check_gl_error(GL_NO_ERROR);
> }
> @@ -346,6 +379,8 @@ piglit_init(int argc, char **argv)
> for (op = image_ops; op->name; ++op) {
> const struct image_info def_img = image_info(
> GL_TEXTURE_2D, op->formats[0].format, W, H);
> + const struct image_info def_img_buffer = image_info(
> + GL_TEXTURE_BUFFER, op->formats[0].format, W, H);
>
> /*
> * According to the spec, an access is considered
> @@ -399,6 +434,15 @@ piglit_init(int argc, char **argv)
> invalidate_incompatible_format, false),
> "%s/incompatible format test", op->name);
>
> + /* Test for the regression which happened when
> + * GL_TEXTURE_BUFFER was allowed to have incompatible format.
> + */
> + subtest(&status, true,
> + run_test(op, def_img_buffer, def_img_buffer,
> + invalidate_incompatible_format, false),
> + "%s/incompatible format test/image%s",
> + op->name, def_img_buffer.target->name);
> +
> /*
> * " * the texture bound to the image unit has layers,
> * and the selected layer or cube map face doesn't
> --
> 2.17.1
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