[Piglit] [PATCH] arb_shader_image_load_store: Test format incompatible texture buffer
Danylo Piliaiev
danylo.piliaiev at gmail.com
Wed Jul 18 08:27:36 UTC 2018
On 18.07.18 00:01, Francisco Jerez wrote:
> Danylo Piliaiev <danylo.piliaiev at gmail.com> writes:
>
>> Test for the regression which happened when GL_TEXTURE_BUFFER was
>> allowed to have incompatible format.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106465
>>
>> Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
>> ---
>> .../arb_shader_image_load_store/invalid.c | 54 +++++++++++++++++--
>> 1 file changed, 49 insertions(+), 5 deletions(-)
>>
>> diff --git a/tests/spec/arb_shader_image_load_store/invalid.c b/tests/spec/arb_shader_image_load_store/invalid.c
>> index ed4b6c064..adab56ffc 100644
>> --- a/tests/spec/arb_shader_image_load_store/invalid.c
>> +++ b/tests/spec/arb_shader_image_load_store/invalid.c
>> @@ -172,12 +172,45 @@ init_level(const struct image_info img, unsigned level,
>> GLenum format, unsigned w, unsigned h)
>> {
>> uint32_t pixels[4 * N];
>> -
>> init_pixels(img, pixels, 1, 1, 1, 1);
>> - glBindTexture(GL_TEXTURE_2D, get_texture(0));
>> - glTexImage2D(GL_TEXTURE_2D, level, format,
>> - w, h, 0, img.format->pixel_format,
>> - image_base_type(img.format), pixels);
>> +
>> + glBindTexture(img.target->target, get_texture(0));
>> +
>> + switch (img.target->target) {
>> + case GL_TEXTURE_2D: {
>> + glTexImage2D(GL_TEXTURE_2D, level, format,
>> + w, h, 0, img.format->pixel_format,
>> + image_base_type(img.format), pixels);
>> + break;
>> + }
>> + case GL_TEXTURE_BUFFER: {
>> + const struct image_extent grid = image_optimal_extent(img.size);
>> + GLuint packed_tex;
>> +
>> + assert(level == 0);
>> +
>> + glBindBuffer(GL_PIXEL_PACK_BUFFER, get_buffer(0));
>> + glBufferData(GL_PIXEL_PACK_BUFFER,
>> + img.size.x * image_pixel_size(img.format) / 8,
>> + NULL, GL_STATIC_DRAW);
>> +
>> + glGenTextures(1, &packed_tex);
>> + glBindTexture(GL_TEXTURE_2D, packed_tex);
>> +
>> + glTexImage2D(GL_TEXTURE_2D, 0, format,
>> + grid.x, grid.y, 0, img.format->pixel_format,
>> + image_base_type(img.format), pixels);
>> + glGetTexImage(GL_TEXTURE_2D, 0, img.format->pixel_format,
>> + img.format->pixel_type, NULL);
>> + glDeleteTextures(1, &packed_tex);
>> + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
>> +
>> + glTexBuffer(GL_TEXTURE_BUFFER, format, get_buffer(0));
>> + break;
> Can't you call upload_image() instead of reimplementing these hacks here
> in order to pack the pixels into a PBO? Texture buffers only have one
> level anyway so it shouldn't hurt to recreate the whole texture.
>
I cannot use upload_image() from common.c as is since there is a subtle
difference:
I need to pass custom internalFormat to glTexImage2D which is the point
of this test
(same reason init_level existed before).
But yes, it looks like code duplication, an alternative is to extend
upload_image_levels()
which also doesn't look good for me.
>> + }
>> + default:
>> + abort();
>> + }
>>
>> return piglit_check_gl_error(GL_NO_ERROR);
>> }
>> @@ -346,6 +379,8 @@ piglit_init(int argc, char **argv)
>> for (op = image_ops; op->name; ++op) {
>> const struct image_info def_img = image_info(
>> GL_TEXTURE_2D, op->formats[0].format, W, H);
>> + const struct image_info def_img_buffer = image_info(
>> + GL_TEXTURE_BUFFER, op->formats[0].format, W, H);
>>
>> /*
>> * According to the spec, an access is considered
>> @@ -399,6 +434,15 @@ piglit_init(int argc, char **argv)
>> invalidate_incompatible_format, false),
>> "%s/incompatible format test", op->name);
>>
>> + /* Test for the regression which happened when
>> + * GL_TEXTURE_BUFFER was allowed to have incompatible format.
>> + */
>> + subtest(&status, true,
>> + run_test(op, def_img_buffer, def_img_buffer,
>> + invalidate_incompatible_format, false),
>> + "%s/incompatible format test/image%s",
>> + op->name, def_img_buffer.target->name);
>> +
>> /*
>> * " * the texture bound to the image unit has layers,
>> * and the selected layer or cube map face doesn't
>> --
>> 2.17.1
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