[Piglit] [PATCH] arb_shader_image_load_store: Test format incompatible texture buffer
Francisco Jerez
currojerez at riseup.net
Wed Jul 18 19:08:43 UTC 2018
Danylo Piliaiev <danylo.piliaiev at gmail.com> writes:
> On 18.07.18 00:01, Francisco Jerez wrote:
>> Danylo Piliaiev <danylo.piliaiev at gmail.com> writes:
>>
>>> Test for the regression which happened when GL_TEXTURE_BUFFER was
>>> allowed to have incompatible format.
>>>
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106465
>>>
>>> Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
>>> ---
>>> .../arb_shader_image_load_store/invalid.c | 54 +++++++++++++++++--
>>> 1 file changed, 49 insertions(+), 5 deletions(-)
>>>
>>> diff --git a/tests/spec/arb_shader_image_load_store/invalid.c b/tests/spec/arb_shader_image_load_store/invalid.c
>>> index ed4b6c064..adab56ffc 100644
>>> --- a/tests/spec/arb_shader_image_load_store/invalid.c
>>> +++ b/tests/spec/arb_shader_image_load_store/invalid.c
>>> @@ -172,12 +172,45 @@ init_level(const struct image_info img, unsigned level,
>>> GLenum format, unsigned w, unsigned h)
>>> {
>>> uint32_t pixels[4 * N];
>>> -
>>> init_pixels(img, pixels, 1, 1, 1, 1);
>>> - glBindTexture(GL_TEXTURE_2D, get_texture(0));
>>> - glTexImage2D(GL_TEXTURE_2D, level, format,
>>> - w, h, 0, img.format->pixel_format,
>>> - image_base_type(img.format), pixels);
>>> +
>>> + glBindTexture(img.target->target, get_texture(0));
>>> +
>>> + switch (img.target->target) {
>>> + case GL_TEXTURE_2D: {
>>> + glTexImage2D(GL_TEXTURE_2D, level, format,
>>> + w, h, 0, img.format->pixel_format,
>>> + image_base_type(img.format), pixels);
>>> + break;
>>> + }
>>> + case GL_TEXTURE_BUFFER: {
>>> + const struct image_extent grid = image_optimal_extent(img.size);
>>> + GLuint packed_tex;
>>> +
>>> + assert(level == 0);
>>> +
>>> + glBindBuffer(GL_PIXEL_PACK_BUFFER, get_buffer(0));
>>> + glBufferData(GL_PIXEL_PACK_BUFFER,
>>> + img.size.x * image_pixel_size(img.format) / 8,
>>> + NULL, GL_STATIC_DRAW);
>>> +
>>> + glGenTextures(1, &packed_tex);
>>> + glBindTexture(GL_TEXTURE_2D, packed_tex);
>>> +
>>> + glTexImage2D(GL_TEXTURE_2D, 0, format,
>>> + grid.x, grid.y, 0, img.format->pixel_format,
>>> + image_base_type(img.format), pixels);
>>> + glGetTexImage(GL_TEXTURE_2D, 0, img.format->pixel_format,
>>> + img.format->pixel_type, NULL);
>>> + glDeleteTextures(1, &packed_tex);
>>> + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
>>> +
>>> + glTexBuffer(GL_TEXTURE_BUFFER, format, get_buffer(0));
>>> + break;
>> Can't you call upload_image() instead of reimplementing these hacks here
>> in order to pack the pixels into a PBO? Texture buffers only have one
>> level anyway so it shouldn't hurt to recreate the whole texture.
>>
> I cannot use upload_image() from common.c as is since there is a subtle
> difference:
> I need to pass custom internalFormat to glTexImage2D which is the point
> of this test
> (same reason init_level existed before).
> But yes, it looks like code duplication, an alternative is to extend
> upload_image_levels()
> which also doesn't look good for me.
I believe that for this purpose you could possibly reuse upload_image()
as-is, but change invalidate_incompatible_format() *not* to call
upload_level() and instead call glBindImageTexture() with the
incompatible format.
>>> + }
>>> + default:
>>> + abort();
>>> + }
>>>
>>> return piglit_check_gl_error(GL_NO_ERROR);
>>> }
>>> @@ -346,6 +379,8 @@ piglit_init(int argc, char **argv)
>>> for (op = image_ops; op->name; ++op) {
>>> const struct image_info def_img = image_info(
>>> GL_TEXTURE_2D, op->formats[0].format, W, H);
>>> + const struct image_info def_img_buffer = image_info(
>>> + GL_TEXTURE_BUFFER, op->formats[0].format, W, H);
>>>
>>> /*
>>> * According to the spec, an access is considered
>>> @@ -399,6 +434,15 @@ piglit_init(int argc, char **argv)
>>> invalidate_incompatible_format, false),
>>> "%s/incompatible format test", op->name);
>>>
>>> + /* Test for the regression which happened when
>>> + * GL_TEXTURE_BUFFER was allowed to have incompatible format.
>>> + */
>>> + subtest(&status, true,
>>> + run_test(op, def_img_buffer, def_img_buffer,
>>> + invalidate_incompatible_format, false),
>>> + "%s/incompatible format test/image%s",
>>> + op->name, def_img_buffer.target->name);
>>> +
>>> /*
>>> * " * the texture bound to the image unit has layers,
>>> * and the selected layer or cube map face doesn't
>>> --
>>> 2.17.1
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