[Piglit] [PATCH] arb_gpu_shader_fp64/ssbo: fix tests to skip is no vertex ssbo available.

Alejandro apinheiro at igalia.com
Thu Mar 8 06:54:24 UTC 2018


On 08/03/18 03:43, Dave Airlie wrote:
> On 7 March 2018 at 17:52, Alejandro <apinheiro at igalia.com> wrote:
>> Typo on the commit message: "skip is no" => "skip if no"
>>
>> Some comments below.
>>
>> On 07/03/18 01:54, Dave Airlie wrote:
>>> From: Dave Airlie <airlied at redhat.com>
>>>
>>> These tests all require varying numbers of ssbos.
>>> ---
>>>  .../shader_storage/layout-std140-fp64-mixed-shader.c                 | 5 +++++
>>>  .../arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-shader.c   | 5 +++++
>>>  .../shader_storage/layout-std430-fp64-mixed-shader.c                 | 5 +++++
>>>  .../arb_gpu_shader_fp64/shader_storage/layout-std430-fp64-shader.c   | 5 +++++
>>>  4 files changed, 20 insertions(+)
>>>
>>> diff --git a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c
>>> index 96add58..e649fea 100644
>>> --- a/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c
>>> +++ b/tests/spec/arb_gpu_shader_fp64/shader_storage/layout-std140-fp64-mixed-shader.c
>>> @@ -213,11 +213,16 @@ piglit_init(int argc, char **argv)
>>>       double *map_d;
>>>       void *data;
>>>       void *data_base;
>>> +     GLint num_vertex_ssbo;
>>>
>>>       piglit_require_extension("GL_ARB_shader_storage_buffer_object");
>>>       piglit_require_extension("GL_ARB_gpu_shader_fp64");
>>>       piglit_require_GLSL_version(150);
>>>
>>> +     glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo);
>>> +     if (num_vertex_ssbo < 4)
>>> +             piglit_report_result(PIGLIT_SKIP);
>> Why the check is <4 instead of <1 as with other new checks included on
>> this patch? As far as I see, the vertex shader on that test uses 1 ssbo.
> Ah test had some values like SSBO_SIZE1, 2,3 I just assumed it was
> using 4, I'll switch them both to 1.

Ok, thanks for the explanation. So with that changed, plus fixing the
typo on the commit message:
Reviewed-by: Alejandro PiƱeiro <apinheiro at igalia.com>

BR


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