[Piglit] [PATCH 07/15] fs-inout-index-two-level: remove unnecessary and incorrect varying
Marek Olšák
maraeo at gmail.com
Mon Mar 26 23:32:47 UTC 2018
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
.../shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test | 1 -
1 file changed, 1 deletion(-)
diff --git a/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test b/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
index 684ccaa4f..df1c20a15 100644
--- a/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
+++ b/tests/shaders/out-parameter-indexing/fs-inout-index-two-level.shader_test
@@ -1,18 +1,17 @@
[require]
GLSL >= 1.20
[vertex shader passthrough]
[fragment shader]
uniform int u = 1;
-varying vec4 color;
void func(inout int i, inout int w[4], inout int x)
{
i = 0;
for (int j = 0; j < 4; ++j)
w[j] += j;
x = 1;
}
void main()
--
2.15.1
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