[Piglit] [PATCH 08/15] glsl-1.20/fs-structure: remove stray varying
Marek Olšák
maraeo at gmail.com
Mon Mar 26 23:32:48 UTC 2018
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
.../glsl-1.20/execution/uniform-initializer/fs-structure.shader_test | 1 -
1 file changed, 1 deletion(-)
diff --git a/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test b/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test
index 3b0c95099..d72755482 100644
--- a/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test
+++ b/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test
@@ -4,21 +4,20 @@ GLSL >= 1.20
[vertex shader]
#version 120
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
#version 120
-varying vec4 color;
struct S {
int i;
float f;
vec4 v[2];
};
uniform S s = S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
vec4(9, 8, 7, 6)));
--
2.15.1
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