[Piglit] [PATCH 08/15] glsl-1.20/fs-structure: remove stray varying

Marek Olšák maraeo at gmail.com
Mon Mar 26 23:32:48 UTC 2018


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

---
 .../glsl-1.20/execution/uniform-initializer/fs-structure.shader_test     | 1 -
 1 file changed, 1 deletion(-)

diff --git a/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test b/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test
index 3b0c95099..d72755482 100644
--- a/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test
+++ b/tests/spec/glsl-1.20/execution/uniform-initializer/fs-structure.shader_test
@@ -4,21 +4,20 @@ GLSL >= 1.20
 [vertex shader]
 #version 120
 
 void main()
 {
   gl_Position = gl_Vertex;
 }
 
 [fragment shader]
 #version 120
-varying vec4 color;
 
 struct S {
   int i;
   float f;
   vec4 v[2];
 };
 
 uniform S s = S(9, 33.3, vec4[2](vec4(1, 2, 3, 4),
 				 vec4(9, 8, 7, 6)));
 
-- 
2.15.1



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