[Piglit] [PATCH 6/7] nv_fog_distance: Simple rendering test

Eric Anholt eric at anholt.net
Wed May 2 18:02:23 UTC 2018


Ian Romanick <idr at freedesktop.org> writes:
> diff --git a/tests/spec/nv_fog_distance/simple-draw.c b/tests/spec/nv_fog_distance/simple-draw.c
> new file mode 100644
> index 000000000..e7be6bf5e
> --- /dev/null
> +++ b/tests/spec/nv_fog_distance/simple-draw.c
> @@ -0,0 +1,245 @@
> +/* Copyright © 2017 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file simple-draw.c
> + * Simple rendering tests of GL_NV_fog_distance
> + */
> +
> +#include "piglit-util-gl.h"
> +#include "minmax-test.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLenum distance_mode = GL_EYE_RADIAL_NV;
> +static GLuint vbo[2];
> +
> +/* Generate an NxM grid of vertices spanning [-1,-1]x[1,1]
> + */
> +static unsigned
> +generate_mesh(unsigned n, unsigned m, float z, GLuint vbo[2])
> +{
> +	/* Generate the grid of vertices by linearly interpolating across
> +	 * [-1,1]x[-1,1].  This is the easy part.
> +	 *
> +	 * Each vertex is 3 floats.  There are N*M vertices.
> +	 */
> +	glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
> +	glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * n * m,
> +		     NULL, GL_STATIC_DRAW);
> +
> +	float *verts = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
> +	for (unsigned i = 0; i < m; i++) {
> +		const float y = -1.0 + ((2.0 * i) / (m - 1));
> +
> +		for (unsigned j = 0; j < n; j++) {
> +			const float x = -1.0 + ((2.0 * j) / (n - 1));
> +
> +			verts[0] = x;
> +			verts[1] = y;
> +			verts[2] = z;
> +			verts += 3;
> +		}
> +	}
> +
> +	glUnmapBuffer(GL_ARRAY_BUFFER);

This all feels overly complicated for a testcase -- how bad would a
double loop of piglit_draw_rect_z() be, I wonder?  I'm betting that
would let your testcase work on the old nvidia drivers.

However, it also sounds like it works on Mesa, so either way,

Acked-by: Eric Anholt <eric at anholt.net>

> +	if (argc > 1) {
> +		unsigned i;
> +
> +		for (i = 0; i < ARRAY_SIZE(modes); i++) {
> +			if (strcmp(modes[i].name, argv[1]) == 0) {
> +				distance_mode = modes[i].mode;
> +				break;
> +			}
> +		}
> +
> +		if (i == ARRAY_SIZE(modes)) {
> +			printf("Unknown distance mode \"%s\".\n",
> +			       argv[1]);
> +			piglit_report_result(PIGLIT_FAIL);
> +		}
> +	}
> +
> +	glEnableClientState(GL_VERTEX_ARRAY);
> +     	glEnable(GL_FOG);

Funny indentation
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