[Piglit] [PATCH 6/7] nv_fog_distance: Simple rendering test

Ian Romanick idr at freedesktop.org
Thu May 3 21:45:20 UTC 2018


On 05/02/2018 11:02 AM, Eric Anholt wrote:
> Ian Romanick <idr at freedesktop.org> writes:
>> diff --git a/tests/spec/nv_fog_distance/simple-draw.c b/tests/spec/nv_fog_distance/simple-draw.c
>> new file mode 100644
>> index 000000000..e7be6bf5e
>> --- /dev/null
>> +++ b/tests/spec/nv_fog_distance/simple-draw.c
>> @@ -0,0 +1,245 @@
>> +/* Copyright © 2017 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/** @file simple-draw.c
>> + * Simple rendering tests of GL_NV_fog_distance
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +#include "minmax-test.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +	config.supports_gl_compat_version = 10;
>> +
>> +	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +static GLenum distance_mode = GL_EYE_RADIAL_NV;
>> +static GLuint vbo[2];
>> +
>> +/* Generate an NxM grid of vertices spanning [-1,-1]x[1,1]
>> + */
>> +static unsigned
>> +generate_mesh(unsigned n, unsigned m, float z, GLuint vbo[2])
>> +{
>> +	/* Generate the grid of vertices by linearly interpolating across
>> +	 * [-1,1]x[-1,1].  This is the easy part.
>> +	 *
>> +	 * Each vertex is 3 floats.  There are N*M vertices.
>> +	 */
>> +	glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
>> +	glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3 * n * m,
>> +		     NULL, GL_STATIC_DRAW);
>> +
>> +	float *verts = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
>> +	for (unsigned i = 0; i < m; i++) {
>> +		const float y = -1.0 + ((2.0 * i) / (m - 1));
>> +
>> +		for (unsigned j = 0; j < n; j++) {
>> +			const float x = -1.0 + ((2.0 * j) / (n - 1));
>> +
>> +			verts[0] = x;
>> +			verts[1] = y;
>> +			verts[2] = z;
>> +			verts += 3;
>> +		}
>> +	}
>> +
>> +	glUnmapBuffer(GL_ARRAY_BUFFER);
> 
> This all feels overly complicated for a testcase -- how bad would a
> double loop of piglit_draw_rect_z() be, I wonder?  I'm betting that

I was unaware of piglit_draw_rect_z.  I tried that, and it simplifies
the code a lot.  Updated patch coming soon.

> would let your testcase work on the old nvidia drivers.

I wrote this about year ago... I think the problem with the old NIVIDA
drivers was that I had to use them on a version of Fedora that was so
old that I could not build piglit.

> However, it also sounds like it works on Mesa, so either way,
> 
> Acked-by: Eric Anholt <eric at anholt.net>
> 
>> +	if (argc > 1) {
>> +		unsigned i;
>> +
>> +		for (i = 0; i < ARRAY_SIZE(modes); i++) {
>> +			if (strcmp(modes[i].name, argv[1]) == 0) {
>> +				distance_mode = modes[i].mode;
>> +				break;
>> +			}
>> +		}
>> +
>> +		if (i == ARRAY_SIZE(modes)) {
>> +			printf("Unknown distance mode \"%s\".\n",
>> +			       argv[1]);
>> +			piglit_report_result(PIGLIT_FAIL);
>> +		}
>> +	}
>> +
>> +	glEnableClientState(GL_VERTEX_ARRAY);
>> +     	glEnable(GL_FOG);
> 
> Funny indentation
> 


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