[Piglit] [PATCH] gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders
Timothy Arceri
tarceri at itsqueeze.com
Fri May 25 07:03:02 UTC 2018
This extends the fogscale test to test a gl_FogFragCoord value
passed via a geometry shader.
---
tests/shaders/glsl-fs-fogscale.c | 100 +++++++++++++++++++++++++------
1 file changed, 82 insertions(+), 18 deletions(-)
diff --git a/tests/shaders/glsl-fs-fogscale.c b/tests/shaders/glsl-fs-fogscale.c
index e5f28eaf7..076092d07 100644
--- a/tests/shaders/glsl-fs-fogscale.c
+++ b/tests/shaders/glsl-fs-fogscale.c
@@ -39,13 +39,34 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
PIGLIT_GL_TEST_CONFIG_END
-enum piglit_result
-piglit_display(void)
+static const char vs_source[] =
+ "void main()\n"
+ "{\n"
+ " gl_Position = gl_Vertex;\n"
+ " gl_FogFragCoord = gl_Position.x;\n"
+ "}\n";
+
+static const char *dummy_vs_source =
+ "void main()\n"
+ "{\n"
+ " gl_Position = gl_Vertex;\n"
+ "}\n";
+
+static const char fs_source[] =
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(gl_FogFragCoord * gl_Fog.scale * vec2(1.0, -1.0), 0.0, 1.0);\n"
+ "}\n";
+
+static bool
+test_prog(unsigned prog, const char *test_name)
{
static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f};
bool pass = true;
+ glUseProgram(prog);
+
glClearColor(0.0, 0.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
@@ -57,30 +78,73 @@ piglit_display(void)
piglit_width / 2, piglit_height,
red) && pass;
- piglit_present_results();
+ piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s",
+ test_name);
- return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+ return pass;
}
-void
-piglit_init(int argc, char **argv)
+static void
+create_gs_source(char **gs_source, char *fogFragCoordValue)
{
- static const char vs_source[] =
+ (void)!asprintf(gs_source,
+ "#version 150 compatibility\n"
+ "layout(triangles) in;\n"
+ "layout(triangle_strip, max_vertices = 3) out;\n"
+ "\n"
"void main()\n"
"{\n"
- " gl_Position = gl_Vertex;\n"
- " gl_FogFragCoord = gl_Position.x;\n"
- "}\n";
- static const char fs_source[] =
- "void main()\n"
- "{\n"
- " gl_FragColor = vec4(gl_FogFragCoord * gl_Fog.scale * vec2(1.0, -1.0), 0.0, 1.0);\n"
- "}\n";
- GLuint prog;
+ " for (int i = 0; i < 3; i++) {\n"
+ " gl_Position = gl_in[i].gl_Position;\n"
+ " gl_FogFragCoord = %s;\n"
+ " EmitVertex();\n"
+ " }\n"
+ "}\n",
+ fogFragCoordValue);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ char *gs_source;
+ char *gs_source2;
+
+ /* Test simple vs and fs program */
+ GLuint prog = piglit_build_simple_program(vs_source, fs_source);
+ test_prog(prog, "vs and fs");
+
+ /* Test passing gl_FogFragCoord via the Geometry Shader */
+ if (piglit_get_gl_version() >= 32) {
+ /* Test gl_FogFragCoord gs output only */
+ create_gs_source(&gs_source, "gl_Position.x");
+ prog = piglit_build_simple_program_multiple_shaders(
+ GL_VERTEX_SHADER, dummy_vs_source,
+ GL_GEOMETRY_SHADER, gs_source,
+ GL_FRAGMENT_SHADER, fs_source,
+ 0);
+ pass = pass && test_prog(prog, "gs-out and fs");
+
+ /* Test gl_FogFragCoord both as a gs output and input */
+ create_gs_source(&gs_source2, "gl_in[i].gl_FogFragCoord");
+ prog = piglit_build_simple_program_multiple_shaders(
+ GL_VERTEX_SHADER, vs_source,
+ GL_GEOMETRY_SHADER, gs_source2,
+ GL_FRAGMENT_SHADER, fs_source,
+ 0);
+ pass = pass && test_prog(prog, "vs, gs and fs");
- prog = piglit_build_simple_program(vs_source, fs_source);
+ } else {
+ piglit_report_subtest_result(PIGLIT_SKIP, "gs-out and fs");
+ piglit_report_subtest_result(PIGLIT_SKIP, "vs, gs and fs");
+ }
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
glFogf(GL_FOG_START, 0.0f);
glFogf(GL_FOG_END, 0.0f);
- glUseProgram(prog);
}
--
2.17.0
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