[Piglit] [PATCH] gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders

Dylan Baker dylan at pnwbakers.com
Fri May 25 23:40:25 UTC 2018


Quoting Timothy Arceri (2018-05-25 00:03:02)
> This extends the fogscale test to test a gl_FogFragCoord value
> passed via a geometry shader.
> ---
>  tests/shaders/glsl-fs-fogscale.c | 100 +++++++++++++++++++++++++------
>  1 file changed, 82 insertions(+), 18 deletions(-)
> 
> diff --git a/tests/shaders/glsl-fs-fogscale.c b/tests/shaders/glsl-fs-fogscale.c
> index e5f28eaf7..076092d07 100644
> --- a/tests/shaders/glsl-fs-fogscale.c
> +++ b/tests/shaders/glsl-fs-fogscale.c
> @@ -39,13 +39,34 @@ PIGLIT_GL_TEST_CONFIG_BEGIN
>  
>  PIGLIT_GL_TEST_CONFIG_END
>  
> -enum piglit_result
> -piglit_display(void)
> +static const char vs_source[] =
> +       "void main()\n"
> +       "{\n"
> +       "       gl_Position = gl_Vertex;\n"
> +       "       gl_FogFragCoord = gl_Position.x;\n"
> +       "}\n";
> +
> +static const char *dummy_vs_source =
> +       "void main()\n"
> +       "{\n"
> +       "       gl_Position = gl_Vertex;\n"
> +       "}\n";
> +
> +static const char fs_source[] =
> +       "void main()\n"
> +       "{\n"
> +       "       gl_FragColor = vec4(gl_FogFragCoord * gl_Fog.scale * vec2(1.0, -1.0), 0.0, 1.0);\n"
> +       "}\n";
> +
> +static bool
> +test_prog(unsigned prog, const char *test_name)
>  {
>         static const float green[] = {0.0f, 1.0f, 0.0f, 1.0f};
>         static const float red[] = {1.0f, 0.0f, 0.0f, 1.0f};
>         bool pass = true;
>  
> +       glUseProgram(prog);
> +
>         glClearColor(0.0, 0.0, 1.0, 0.0);
>         glClear(GL_COLOR_BUFFER_BIT);
>  
> @@ -57,30 +78,73 @@ piglit_display(void)
>                                       piglit_width / 2, piglit_height,
>                                       red) && pass;
>  
> -       piglit_present_results();
> +       piglit_report_subtest_result(pass ? PIGLIT_PASS : PIGLIT_FAIL, "%s",
> +                                    test_name);
>  
> -       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +       return pass;
>  }
>  
> -void
> -piglit_init(int argc, char **argv)
> +static void
> +create_gs_source(char **gs_source, char *fogFragCoordValue)
>  {
> -       static const char vs_source[] =
> +       (void)!asprintf(gs_source,
> +               "#version 150 compatibility\n"
> +               "layout(triangles) in;\n"
> +               "layout(triangle_strip, max_vertices = 3) out;\n"
> +               "\n"
>                 "void main()\n"
>                 "{\n"
> -               "       gl_Position = gl_Vertex;\n"
> -               "       gl_FogFragCoord = gl_Position.x;\n"
> -               "}\n";
> -       static const char fs_source[] =
> -               "void main()\n"
> -               "{\n"
> -               "       gl_FragColor = vec4(gl_FogFragCoord * gl_Fog.scale * vec2(1.0, -1.0), 0.0, 1.0);\n"
> -               "}\n";
> -       GLuint prog;
> +               "       for (int i = 0; i < 3; i++) {\n"
> +               "               gl_Position = gl_in[i].gl_Position;\n"
> +               "               gl_FogFragCoord = %s;\n"
> +               "               EmitVertex();\n"
> +               "       }\n"
> +               "}\n",
> +               fogFragCoordValue);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +       bool pass = true;
> +       char *gs_source;
> +       char *gs_source2;
> +
> +       /* Test simple vs and fs program */
> +       GLuint prog = piglit_build_simple_program(vs_source, fs_source);
> +       test_prog(prog, "vs and fs");
> +
> +       /* Test passing gl_FogFragCoord via the Geometry Shader */
> +       if (piglit_get_gl_version() >= 32) {
> +               /* Test gl_FogFragCoord gs output only */
> +               create_gs_source(&gs_source, "gl_Position.x");
> +               prog = piglit_build_simple_program_multiple_shaders(
> +                       GL_VERTEX_SHADER, dummy_vs_source,
> +                       GL_GEOMETRY_SHADER, gs_source,
> +                       GL_FRAGMENT_SHADER, fs_source,
> +                       0);
> +               pass = pass && test_prog(prog, "gs-out and fs");
> +
> +               /* Test gl_FogFragCoord both as a gs output and input */
> +               create_gs_source(&gs_source2, "gl_in[i].gl_FogFragCoord");
> +               prog = piglit_build_simple_program_multiple_shaders(
> +                       GL_VERTEX_SHADER, vs_source,
> +                       GL_GEOMETRY_SHADER, gs_source2,
> +                       GL_FRAGMENT_SHADER, fs_source,
> +                       0);
> +               pass = pass && test_prog(prog, "vs, gs and fs");
>  
> -       prog = piglit_build_simple_program(vs_source, fs_source);
> +       } else {
> +               piglit_report_subtest_result(PIGLIT_SKIP, "gs-out and fs");
> +               piglit_report_subtest_result(PIGLIT_SKIP, "vs, gs and fs");
> +       }
>  
> +       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{

Could you also add (I might not get the syntax exactly right, sorry):

        const char * tests[4] = { "vs and fs", "gs-out and fs", "vs, gs and fs", NULL };
        piglit_register_subtests(tests);

Which helps the runner detect exactly which subtest crashes (if a subtest
crashes and brings down the whole test process). If you use
piglit_run_selected_subtests() you get this for free, just FYI.

Dylan

>         glFogf(GL_FOG_START, 0.0f);
>         glFogf(GL_FOG_END, 0.0f);
> -       glUseProgram(prog);
>  }
> -- 
> 2.17.0
> 
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