[Piglit] [PATCH 1/2] shader_runner: fix error checking on MapBuffer gles workaround
Alejandro PiƱeiro
apinheiro at igalia.com
Thu Apr 11 09:14:41 UTC 2019
---
tests/shaders/shader_runner_gles_workarounds.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shaders/shader_runner_gles_workarounds.h b/tests/shaders/shader_runner_gles_workarounds.h
index d3ab77506..77956f6b9 100644
--- a/tests/shaders/shader_runner_gles_workarounds.h
+++ b/tests/shaders/shader_runner_gles_workarounds.h
@@ -79,7 +79,7 @@ glMapBuffer(GLenum target, GLbitfield access)
GLsizeiptr length = 0;
glGetBufferParameteri64v(target, GL_BUFFER_SIZE, (GLint64*) &length);
- if (piglit_check_gl_error(GL_NO_ERROR))
+ if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
return glMapBufferRange(target, 0, length, access);
--
2.19.1
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