[Piglit] [PATCH 06/10] arb_separate_shader_objects: add location overlapping tests
Andres Gomez
agomez at igalia.com
Fri Feb 1 17:55:20 UTC 2019
New tests for location overlap with scalars, doubles and for
duplicated inputs which match the same output variable in the previous
stage.
>From the ARB_separate_shader_objects spec v.25:
" * An output variable is considered to match an input variable in
the subequent shader if:
* the two variables match in name, type, and qualification; or
* the two variables are declared with the same location layout
qualifier and match in type and qualification."
...
" A program will fail to link if any two non-vertex shader input
variables are assigned to the same location."
Cc: Timothy Arceri <tarceri at itsqueeze.com>
Cc: Iago Toral Quiroga <itoral at igalia.com>
Cc: Ilia Mirkin <imirkin at alum.mit.edu>
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
...uplicated-input-overlap-double.shader_test | 58 +++++++++++++++++++
...ation-duplicated-input-overlap.shader_test | 55 ++++++++++++++++++
...plicit-location-overlap-double.shader_test | 49 ++++++++++++++++
...o-fs-explicit-location-overlap.shader_test | 49 ++++++++++++++++
4 files changed, 211 insertions(+)
create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test
create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test
create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test
create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test
diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test
new file mode 100644
index 000000000..f0a966e6a
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test
@@ -0,0 +1,58 @@
+// From the ARB_separate_shader_objects spec v.25:
+//
+// " * An output variable is considered to match an input variable
+// in the subequent shader if:
+//
+// * the two variables match in name, type, and qualification;
+// or
+//
+// * the two variables are declared with the same location
+// layout qualifier and match in type and qualification."
+//
+// ...
+//
+// " A program will fail to link if any two non-vertex shader input
+// variables are assigned to the same location."
+
+[require]
+GLSL >= 1.50
+GL_ARB_separate_shader_objects
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#version 150
+#extension GL_ARB_separate_shader_objects : require
+#extension GL_ARB_gpu_shader_fp64 : require
+
+in vec4 piglit_vertex;
+
+layout(location = 0) flat out dvec4 out1;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+ out1 = dvec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 150
+#extension GL_ARB_separate_shader_objects : require
+#extension GL_ARB_gpu_shader_fp64 : require
+
+uniform int i;
+
+layout(location = 0) flat in dvec4 in1;
+layout(location = 0) flat in dvec4 in2;
+
+out vec4 color;
+
+void main()
+{
+ if (i == 0)
+ color = vec4(in1);
+ else
+ color = vec4(in2);
+}
+
+[test]
+link error
diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test
new file mode 100644
index 000000000..d7e5769b3
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test
@@ -0,0 +1,55 @@
+// From the ARB_separate_shader_objects spec v.25:
+//
+// " * An output variable is considered to match an input variable
+// in the subequent shader if:
+//
+// * the two variables match in name, type, and qualification;
+// or
+//
+// * the two variables are declared with the same location
+// layout qualifier and match in type and qualification."
+//
+// ...
+//
+// " A program will fail to link if any two non-vertex shader input
+// variables are assigned to the same location."
+
+[require]
+GLSL >= 1.40
+GL_ARB_separate_shader_objects
+
+[vertex shader]
+#version 140
+#extension GL_ARB_separate_shader_objects : require
+
+in vec4 piglit_vertex;
+
+layout(location = 0) out vec4 out1;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+ out1 = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+#version 140
+#extension GL_ARB_separate_shader_objects : require
+
+uniform int i;
+
+layout(location = 0) in vec4 in1;
+layout(location = 0) in vec4 in2;
+
+out vec4 color;
+
+void main()
+{
+ if (i == 0)
+ color = in1;
+ else
+ color = in2;
+}
+
+[test]
+link error
diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test
new file mode 100644
index 000000000..f273f6435
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test
@@ -0,0 +1,49 @@
+// From the ARB_separate_shader_objects spec v.25:
+//
+// " A program will fail to link if any two non-vertex shader input
+// variables are assigned to the same location."
+
+[require]
+GLSL >= 1.50
+GL_ARB_separate_shader_objects
+GL_ARB_gpu_shader_fp64
+
+[vertex shader]
+#version 150
+#extension GL_ARB_separate_shader_objects : require
+#extension GL_ARB_gpu_shader_fp64 : require
+
+in vec4 piglit_vertex;
+
+layout(location = 0) flat out dvec4 out1;
+layout(location = 1) flat out dvec2 out2;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+ out1 = dvec4(1.0, 0.0, 0.0, 1.0);
+ out2 = dvec2(0.0);
+}
+
+[fragment shader]
+#version 150
+#extension GL_ARB_separate_shader_objects : require
+#extension GL_ARB_gpu_shader_fp64 : require
+
+uniform int i;
+
+layout(location = 0) flat in dvec4 in1;
+layout(location = 1) flat in dvec2 in2;
+
+out vec4 color;
+
+void main()
+{
+ if (i == 0)
+ color = vec4(in1);
+ else
+ color = vec4(in2, in2);
+}
+
+[test]
+link error
diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test
new file mode 100644
index 000000000..9b6e0fe4a
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test
@@ -0,0 +1,49 @@
+// From the ARB_separate_shader_objects spec v.25:
+//
+// " A program will fail to link if any two non-vertex shader input
+// variables are assigned to the same location."
+
+[require]
+GLSL >= 1.40
+GL_ARB_separate_shader_objects
+
+[vertex shader]
+#version 140
+#extension GL_ARB_separate_shader_objects : require
+
+in vec4 piglit_vertex;
+
+layout(location = 0) out mat2x4 out1;
+layout(location = 1) out vec4 out2;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+ out1[0] = vec4(1.0, 0.0, 0.0, 1.0);
+ out1[1] = vec4(1.0, 1.0, 0.0, 1.0);
+ out2 = vec4(0.0);
+}
+
+[fragment shader]
+#version 140
+#extension GL_ARB_separate_shader_objects : require
+
+uniform int i;
+
+layout(location = 0) in mat2x4 in1;
+layout(location = 1) in vec4 in2;
+
+out vec4 color;
+
+void main()
+{
+ if (i == 0)
+ color = in1[0];
+ else if (i == 1)
+ color = in1[1];
+ else
+ color = in2;
+}
+
+[test]
+link error
--
2.20.1
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