[Piglit] [PATCH 06/10] arb_separate_shader_objects: add location overlapping tests

Timothy Arceri tarceri at itsqueeze.com
Fri Feb 1 23:36:09 UTC 2019


Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 2/2/19 4:55 am, Andres Gomez wrote:
> New tests for location overlap with scalars, doubles and for
> duplicated inputs which match the same output variable in the previous
> stage.
> 
>  From the ARB_separate_shader_objects spec v.25:
> 
>    "   * An output variable is considered to match an input variable in
>          the subequent shader if:
> 
>          * the two variables match in name, type, and qualification; or
> 
>          * the two variables are declared with the same location layout
>            qualifier and match in type and qualification."
> 
> ...
> 
>    " A program will fail to link if any two non-vertex shader input
>      variables are assigned to the same location."
> 
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Cc: Iago Toral Quiroga <itoral at igalia.com>
> Cc: Ilia Mirkin <imirkin at alum.mit.edu>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
>   ...uplicated-input-overlap-double.shader_test | 58 +++++++++++++++++++
>   ...ation-duplicated-input-overlap.shader_test | 55 ++++++++++++++++++
>   ...plicit-location-overlap-double.shader_test | 49 ++++++++++++++++
>   ...o-fs-explicit-location-overlap.shader_test | 49 ++++++++++++++++
>   4 files changed, 211 insertions(+)
>   create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test
>   create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test
>   create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test
>   create mode 100644 tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test
> 
> diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test
> new file mode 100644
> index 000000000..f0a966e6a
> --- /dev/null
> +++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap-double.shader_test
> @@ -0,0 +1,58 @@
> +// From the ARB_separate_shader_objects spec v.25:
> +//
> +//   "   * An output variable is considered to match an input variable
> +//         in the subequent shader if:
> +//
> +//         * the two variables match in name, type, and qualification;
> +//           or
> +//
> +//         * the two variables are declared with the same location
> +//           layout qualifier and match in type and qualification."
> +//
> +//   ...
> +//
> +//   " A program will fail to link if any two non-vertex shader input
> +//     variables are assigned to the same location."
> +
> +[require]
> +GLSL >= 1.50
> +GL_ARB_separate_shader_objects
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader]
> +#version 150
> +#extension GL_ARB_separate_shader_objects : require
> +#extension GL_ARB_gpu_shader_fp64 : require
> +
> +in vec4 piglit_vertex;
> +
> +layout(location = 0) flat out dvec4 out1;
> +
> +void main()
> +{
> +	gl_Position = piglit_vertex;
> +	out1 = dvec4(1.0, 0.0, 0.0, 1.0);
> +}
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_separate_shader_objects : require
> +#extension GL_ARB_gpu_shader_fp64 : require
> +
> +uniform int i;
> +
> +layout(location = 0) flat in dvec4 in1;
> +layout(location = 0) flat in dvec4 in2;
> +
> +out vec4 color;
> +
> +void main()
> +{
> +	if (i == 0)
> +		color = vec4(in1);
> +	else
> +		color = vec4(in2);
> +}
> +
> +[test]
> +link error
> diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test
> new file mode 100644
> index 000000000..d7e5769b3
> --- /dev/null
> +++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-duplicated-input-overlap.shader_test
> @@ -0,0 +1,55 @@
> +// From the ARB_separate_shader_objects spec v.25:
> +//
> +//   "   * An output variable is considered to match an input variable
> +//         in the subequent shader if:
> +//
> +//         * the two variables match in name, type, and qualification;
> +//           or
> +//
> +//         * the two variables are declared with the same location
> +//           layout qualifier and match in type and qualification."
> +//
> +//   ...
> +//
> +//   " A program will fail to link if any two non-vertex shader input
> +//     variables are assigned to the same location."
> +
> +[require]
> +GLSL >= 1.40
> +GL_ARB_separate_shader_objects
> +
> +[vertex shader]
> +#version 140
> +#extension GL_ARB_separate_shader_objects : require
> +
> +in vec4 piglit_vertex;
> +
> +layout(location = 0) out vec4 out1;
> +
> +void main()
> +{
> +	gl_Position = piglit_vertex;
> +	out1 = vec4(1.0, 0.0, 0.0, 1.0);
> +}
> +
> +[fragment shader]
> +#version 140
> +#extension GL_ARB_separate_shader_objects : require
> +
> +uniform int i;
> +
> +layout(location = 0) in vec4 in1;
> +layout(location = 0) in vec4 in2;
> +
> +out vec4 color;
> +
> +void main()
> +{
> +	if (i == 0)
> +		color = in1;
> +	else
> +		color = in2;
> +}
> +
> +[test]
> +link error
> diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test
> new file mode 100644
> index 000000000..f273f6435
> --- /dev/null
> +++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap-double.shader_test
> @@ -0,0 +1,49 @@
> +// From the ARB_separate_shader_objects spec v.25:
> +//
> +//   " A program will fail to link if any two non-vertex shader input
> +//     variables are assigned to the same location."
> +
> +[require]
> +GLSL >= 1.50
> +GL_ARB_separate_shader_objects
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader]
> +#version 150
> +#extension GL_ARB_separate_shader_objects : require
> +#extension GL_ARB_gpu_shader_fp64 : require
> +
> +in vec4 piglit_vertex;
> +
> +layout(location = 0) flat out dvec4 out1;
> +layout(location = 1) flat out dvec2 out2;
> +
> +void main()
> +{
> +	gl_Position = piglit_vertex;
> +	out1 = dvec4(1.0, 0.0, 0.0, 1.0);
> +	out2 = dvec2(0.0);
> +}
> +
> +[fragment shader]
> +#version 150
> +#extension GL_ARB_separate_shader_objects : require
> +#extension GL_ARB_gpu_shader_fp64 : require
> +
> +uniform int i;
> +
> +layout(location = 0) flat in dvec4 in1;
> +layout(location = 1) flat in dvec2 in2;
> +
> +out vec4 color;
> +
> +void main()
> +{
> +	if (i == 0)
> +		color = vec4(in1);
> +	else
> +		color = vec4(in2, in2);
> +}
> +
> +[test]
> +link error
> diff --git a/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test
> new file mode 100644
> index 000000000..9b6e0fe4a
> --- /dev/null
> +++ b/tests/spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-overlap.shader_test
> @@ -0,0 +1,49 @@
> +// From the ARB_separate_shader_objects spec v.25:
> +//
> +//   " A program will fail to link if any two non-vertex shader input
> +//     variables are assigned to the same location."
> +
> +[require]
> +GLSL >= 1.40
> +GL_ARB_separate_shader_objects
> +
> +[vertex shader]
> +#version 140
> +#extension GL_ARB_separate_shader_objects : require
> +
> +in vec4 piglit_vertex;
> +
> +layout(location = 0) out mat2x4 out1;
> +layout(location = 1) out vec4 out2;
> +
> +void main()
> +{
> +	gl_Position = piglit_vertex;
> +	out1[0] = vec4(1.0, 0.0, 0.0, 1.0);
> +	out1[1] = vec4(1.0, 1.0, 0.0, 1.0);
> +	out2 = vec4(0.0);
> +}
> +
> +[fragment shader]
> +#version 140
> +#extension GL_ARB_separate_shader_objects : require
> +
> +uniform int i;
> +
> +layout(location = 0) in mat2x4 in1;
> +layout(location = 1) in vec4 in2;
> +
> +out vec4 color;
> +
> +void main()
> +{
> +	if (i == 0)
> +		color = in1[0];
> +	else if (i == 1)
> +		color = in1[1];
> +	else
> +		color = in2;
> +}
> +
> +[test]
> +link error
> 


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