[Piglit] [PATCH 1/3] arb_enhanced_layouts: don't call glLinkProgram twice
Alejandro PiƱeiro
apinheiro at igalia.com
Wed Feb 20 16:06:12 UTC 2019
GLSL codepath uses piglit_build_simple_program_multiple_shaders, that
already calls glLinkProgram.
Minor thing, but makes debug the test more easy.
---
.../transform-feedback-layout-qualifiers.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c b/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
index 709df75f8..f2a558e34 100644
--- a/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
+++ b/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
@@ -131,6 +131,8 @@ compile_spirv_program(GLenum shader_type,
glAttachShader(prog, shader);
glDeleteShader(shader);
+ glLinkProgram(prog);
+
return prog;
}
@@ -187,7 +189,6 @@ build_and_use_program(const struct test_config *config)
free(gs_text);
}
- glLinkProgram(prog);
if (!piglit_link_check_status(prog))
piglit_report_result(PIGLIT_FAIL);
if (!piglit_check_gl_error(GL_NO_ERROR))
--
2.19.1
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