[Piglit] [PATCH 1/3] arb_enhanced_layouts: don't call glLinkProgram twice
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Wed Feb 20 23:43:18 UTC 2019
On 20/02/2019 16:06, Alejandro PiƱeiro wrote:
> GLSL codepath uses piglit_build_simple_program_multiple_shaders, that
> already calls glLinkProgram.
>
> Minor thing, but makes debug the test more easy.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
> ---
> .../transform-feedback-layout-qualifiers.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c b/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
> index 709df75f8..f2a558e34 100644
> --- a/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
> +++ b/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
> @@ -131,6 +131,8 @@ compile_spirv_program(GLenum shader_type,
> glAttachShader(prog, shader);
> glDeleteShader(shader);
>
> + glLinkProgram(prog);
> +
> return prog;
> }
>
> @@ -187,7 +189,6 @@ build_and_use_program(const struct test_config *config)
> free(gs_text);
> }
>
> - glLinkProgram(prog);
> if (!piglit_link_check_status(prog))
> piglit_report_result(PIGLIT_FAIL);
> if (!piglit_check_gl_error(GL_NO_ERROR))
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