[Piglit] [PATCH 27/63] arb_gl_spirv: array of interface block test
Alejandro PiƱeiro
apinheiro at igalia.com
Sat Feb 23 23:45:15 UTC 2019
---
.../array_of_input_output_block.shader_test | 171 ++++++++++++++++++
1 file changed, 171 insertions(+)
create mode 100644 tests/spec/arb_gl_spirv/execution/array_of_input_output_block.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/array_of_input_output_block.shader_test b/tests/spec/arb_gl_spirv/execution/array_of_input_output_block.shader_test
new file mode 100644
index 000000000..a1c266291
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/array_of_input_output_block.shader_test
@@ -0,0 +1,171 @@
+# This tests defines an array of interface block output on the vertex
+# shader, and consume it as an array of blocks input on the fragment
+# shader.
+
+[require]
+SPIRV YES
+GLSL >= 4.50
+
+[vertex shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 44
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %_ %piglit_vertex %x %gl_VertexID %gl_InstanceID
+ OpSource GLSL 450
+ OpName %_ ""
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %piglit_vertex Location 0
+ OpDecorate %block Block
+ OpDecorate %x Location 0
+ OpDecorate %gl_VertexID BuiltIn VertexId
+ OpDecorate %gl_InstanceID BuiltIn InstanceId
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %block = OpTypeStruct %v4float %v4float
+ %uint_2 = OpConstant %uint 2
+%_arr_block_uint_2 = OpTypeArray %block %uint_2
+%_ptr_Output__arr_block_uint_2 = OpTypePointer Output %_arr_block_uint_2
+ %x = OpVariable %_ptr_Output__arr_block_uint_2 Output
+ %float_0 = OpConstant %float 0
+%float_0_100000001 = OpConstant %float 0.100000001
+ %28 = OpConstantComposite %v4float %float_0 %float_0_100000001 %float_0 %float_0_100000001
+ %int_1 = OpConstant %int 1
+%float_0_200000003 = OpConstant %float 0.200000003
+ %32 = OpConstantComposite %v4float %float_0 %float_0_200000003 %float_0 %float_0_200000003
+%float_0_300000012 = OpConstant %float 0.300000012
+ %35 = OpConstantComposite %v4float %float_0 %float_0_300000012 %float_0 %float_0_300000012
+%float_0_400000006 = OpConstant %float 0.400000006
+ %float_0_5 = OpConstant %float 0.5
+ %39 = OpConstantComposite %v4float %float_0 %float_0_400000006 %float_0 %float_0_5
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_VertexID = OpVariable %_ptr_Input_int Input
+%gl_InstanceID = OpVariable %_ptr_Input_int Input
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %18 = OpLoad %v4float %piglit_vertex
+ %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+ OpStore %20 %18
+ %29 = OpAccessChain %_ptr_Output_v4float %x %int_0 %int_0
+ OpStore %29 %28
+ %33 = OpAccessChain %_ptr_Output_v4float %x %int_0 %int_1
+ OpStore %33 %32
+ %36 = OpAccessChain %_ptr_Output_v4float %x %int_1 %int_0
+ OpStore %36 %35
+ %40 = OpAccessChain %_ptr_Output_v4float %x %int_1 %int_1
+ OpStore %40 %39
+ OpReturn
+ OpFunctionEnd
+
+[vertex shader]
+#version 450
+
+out block {
+ vec4 v;
+ vec4 v2;
+} x[2];
+
+layout(location=0) in vec4 piglit_vertex;
+
+void main() {
+ gl_Position = piglit_vertex;
+
+ x[0].v = vec4(0.0, 0.1, 0.0, 0.1);
+ x[0].v2 = vec4(0.0, 0.2, 0.0, 0.2);
+
+ x[1].v = vec4(0.0, 0.3, 0.0, 0.3);
+ x[1].v2 = vec4(0.0, 0.4, 0.0, 0.5);
+}
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 7
+; Bound: 31
+; Schema: 0
+ OpCapability Shader
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %outcolor %x
+ OpExecutionMode %main OriginLowerLeft
+ OpSource GLSL 450
+ OpDecorate %outcolor Location 0
+ OpDecorate %block Block
+ OpDecorate %x Location 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %outcolor = OpVariable %_ptr_Output_v4float Output
+ %block = OpTypeStruct %v4float %v4float
+ %uint = OpTypeInt 32 0
+ %uint_2 = OpConstant %uint 2
+%_arr_block_uint_2 = OpTypeArray %block %uint_2
+%_ptr_Input__arr_block_uint_2 = OpTypePointer Input %_arr_block_uint_2
+ %x = OpVariable %_ptr_Input__arr_block_uint_2 Input
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+ %int_1 = OpConstant %int 1
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %19 = OpAccessChain %_ptr_Input_v4float %x %int_0 %int_0
+ %20 = OpLoad %v4float %19
+ %22 = OpAccessChain %_ptr_Input_v4float %x %int_0 %int_1
+ %23 = OpLoad %v4float %22
+ %24 = OpFAdd %v4float %20 %23
+ %25 = OpAccessChain %_ptr_Input_v4float %x %int_1 %int_0
+ %26 = OpLoad %v4float %25
+ %27 = OpFAdd %v4float %24 %26
+ %28 = OpAccessChain %_ptr_Input_v4float %x %int_1 %int_1
+ %29 = OpLoad %v4float %28
+ %30 = OpFAdd %v4float %27 %29
+ OpStore %outcolor %30
+ OpReturn
+ OpFunctionEnd
+
+[fragment shader]
+#version 450
+
+layout(location=0) out vec4 outcolor;
+
+in block {
+ vec4 v;
+ vec4 v2;
+} x[2];
+
+void main() {
+ outcolor = x[0].v + x[0].v2 + x[1].v + x[1].v2;
+}
+
+
+[test]
+clear color 1.0 0.0 0.0 0.0
+clear
+
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
--
2.19.1
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