[Piglit] [PATCH 28/63] arb_gl_spirv: add a basic geometry shader

Alejandro PiƱeiro apinheiro at igalia.com
Sat Feb 23 23:45:16 UTC 2019


---
 .../execution/simple-geometry.shader_test     | 241 ++++++++++++++++++
 1 file changed, 241 insertions(+)
 create mode 100644 tests/spec/arb_gl_spirv/execution/simple-geometry.shader_test

diff --git a/tests/spec/arb_gl_spirv/execution/simple-geometry.shader_test b/tests/spec/arb_gl_spirv/execution/simple-geometry.shader_test
new file mode 100644
index 000000000..0480f1884
--- /dev/null
+++ b/tests/spec/arb_gl_spirv/execution/simple-geometry.shader_test
@@ -0,0 +1,241 @@
+# Test a very simple vertex-geometry-fragment shader pipeline with two
+# uniforms with explicit location, using glsl as base.
+
+[require]
+SPIRV YES
+GL >= 3.3
+GLSL >= 4.50
+GL_ARB_gl_spirv
+
+[vertex shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 4
+; Bound: 24
+; Schema: 0
+               OpCapability Shader
+          %1 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Vertex %main "main" %_ %piglit_vertex %gl_VertexID %gl_InstanceID
+               OpSource GLSL 450
+               OpName %main "main"
+               OpName %gl_PerVertex "gl_PerVertex"
+               OpMemberName %gl_PerVertex 0 "gl_Position"
+               OpMemberName %gl_PerVertex 1 "gl_PointSize"
+               OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+               OpMemberName %gl_PerVertex 3 "gl_CullDistance"
+               OpName %_ ""
+               OpName %piglit_vertex "piglit_vertex"
+               OpName %gl_VertexID "gl_VertexID"
+               OpName %gl_InstanceID "gl_InstanceID"
+               OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+               OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+               OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+               OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+               OpDecorate %gl_PerVertex Block
+               OpDecorate %piglit_vertex Location 0
+               OpDecorate %gl_VertexID BuiltIn VertexId
+               OpDecorate %gl_InstanceID BuiltIn InstanceId
+       %void = OpTypeVoid
+          %3 = OpTypeFunction %void
+      %float = OpTypeFloat 32
+    %v4float = OpTypeVector %float 4
+       %uint = OpTypeInt 32 0
+     %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+          %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+        %int = OpTypeInt 32 1
+      %int_0 = OpConstant %int 0
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%piglit_vertex = OpVariable %_ptr_Input_v4float Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+%_ptr_Input_int = OpTypePointer Input %int
+%gl_VertexID = OpVariable %_ptr_Input_int Input
+%gl_InstanceID = OpVariable %_ptr_Input_int Input
+       %main = OpFunction %void None %3
+          %5 = OpLabel
+         %18 = OpLoad %v4float %piglit_vertex
+         %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+               OpStore %20 %18
+               OpReturn
+               OpFunctionEnd
+
+[vertex shader]
+#version 430
+
+layout(location = 0) in vec4 piglit_vertex;
+
+void main() {
+   gl_Position = piglit_vertex;
+}
+
+[geometry shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 4
+; Bound: 41
+; Schema: 0
+               OpCapability Geometry
+          %1 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Geometry %main "main" %_ %gl_in
+               OpExecutionMode %main Triangles
+               OpExecutionMode %main Invocations 1
+               OpExecutionMode %main OutputTriangleStrip
+               OpExecutionMode %main OutputVertices 3
+               OpSource GLSL 450
+               OpName %main "main"
+               OpName %i "i"
+               OpName %gl_PerVertex "gl_PerVertex"
+               OpMemberName %gl_PerVertex 0 "gl_Position"
+               OpMemberName %gl_PerVertex 1 "gl_PointSize"
+               OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+               OpMemberName %gl_PerVertex 3 "gl_CullDistance"
+               OpName %_ ""
+               OpName %gl_PerVertex_0 "gl_PerVertex"
+               OpMemberName %gl_PerVertex_0 0 "gl_Position"
+               OpMemberName %gl_PerVertex_0 1 "gl_PointSize"
+               OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance"
+               OpMemberName %gl_PerVertex_0 3 "gl_CullDistance"
+               OpName %gl_in "gl_in"
+               OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+               OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+               OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+               OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+               OpDecorate %gl_PerVertex Block
+               OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
+               OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
+               OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
+               OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance
+               OpDecorate %gl_PerVertex_0 Block
+       %void = OpTypeVoid
+          %3 = OpTypeFunction %void
+        %int = OpTypeInt 32 1
+%_ptr_Function_int = OpTypePointer Function %int
+      %int_0 = OpConstant %int 0
+      %int_3 = OpConstant %int 3
+       %bool = OpTypeBool
+      %float = OpTypeFloat 32
+    %v4float = OpTypeVector %float 4
+       %uint = OpTypeInt 32 0
+     %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+          %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+     %uint_3 = OpConstant %uint 3
+%_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3
+%_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3
+      %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+      %int_1 = OpConstant %int 1
+       %main = OpFunction %void None %3
+          %5 = OpLabel
+          %i = OpVariable %_ptr_Function_int Function
+               OpStore %i %int_0
+               OpBranch %10
+         %10 = OpLabel
+               OpLoopMerge %12 %13 None
+               OpBranch %14
+         %14 = OpLabel
+         %15 = OpLoad %int %i
+         %18 = OpSLessThan %bool %15 %int_3
+               OpBranchConditional %18 %11 %12
+         %11 = OpLabel
+         %32 = OpLoad %int %i
+         %34 = OpAccessChain %_ptr_Input_v4float %gl_in %32 %int_0
+         %35 = OpLoad %v4float %34
+         %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0
+               OpStore %37 %35
+               OpEmitVertex
+               OpBranch %13
+         %13 = OpLabel
+         %38 = OpLoad %int %i
+         %40 = OpIAdd %int %38 %int_1
+               OpStore %i %40
+               OpBranch %10
+         %12 = OpLabel
+               OpReturn
+               OpFunctionEnd
+
+[geometry shader]
+#version 430
+#extension GL_ARB_geometry_shader4: enable
+
+layout (triangles) in;
+layout (triangle_strip, max_vertices=3) out;
+
+void main () {
+ int i;
+ for (i = 0; i < 3; i++) {
+   gl_Position = gl_in[i].gl_Position;
+   EmitVertex();
+ }
+}
+
+
+[fragment shader spirv]
+; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT
+; SPIR-V
+; Version: 1.0
+; Generator: Khronos Glslang Reference Front End; 4
+; Bound: 16
+; Schema: 0
+               OpCapability Shader
+          %1 = OpExtInstImport "GLSL.std.450"
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Fragment %main "main" %outcolor
+               OpExecutionMode %main OriginLowerLeft
+               OpSource GLSL 450
+               OpName %main "main"
+               OpName %outcolor "outcolor"
+               OpName %base "base"
+               OpName %multiplier "multiplier"
+               OpDecorate %outcolor Location 0
+               OpDecorate %base Location 0
+               OpDecorate %multiplier Location 1
+       %void = OpTypeVoid
+          %3 = OpTypeFunction %void
+      %float = OpTypeFloat 32
+    %v4float = OpTypeVector %float 4
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+   %outcolor = OpVariable %_ptr_Output_v4float Output
+%_ptr_UniformConstant_v4float = OpTypePointer UniformConstant %v4float
+       %base = OpVariable %_ptr_UniformConstant_v4float UniformConstant
+ %multiplier = OpVariable %_ptr_UniformConstant_v4float UniformConstant
+       %main = OpFunction %void None %3
+          %5 = OpLabel
+         %12 = OpLoad %v4float %base
+         %14 = OpLoad %v4float %multiplier
+         %15 = OpFMul %v4float %12 %14
+               OpStore %outcolor %15
+               OpReturn
+               OpFunctionEnd
+
+[fragment shader]
+#version 430
+
+layout(location = 0) uniform vec4 base;
+layout(location = 1) uniform vec4 multiplier;
+
+layout(location = 0) out vec4 outcolor;
+
+void main() {
+    outcolor = base * multiplier;
+}
+
+[test]
+clear color 1.0 0.0 0.0 0.0
+clear
+
+uniform vec4 0 0.2 0.1 0.1 1.6
+uniform vec4 1 0.5 2.0 3.0 0.25
+
+draw rect -1 -1 2 2
+probe all rgba 0.1 0.2 0.3 0.4
-- 
2.19.1



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