[Piglit] [PATCH] ext_gpu_shader4: test glBindFragDataLocationEXT

Marek Olšák maraeo at gmail.com
Tue May 7 23:49:52 UTC 2019

On Mon, Apr 15, 2019 at 8:18 PM Ian Romanick <idr at freedesktop.org> wrote:

> On 4/15/19 5:16 PM, Marek Olšák wrote:
> > It's also an execution test for "varying out".
> I don't know what that has to do with glBindFragDataLocationEXT vs
> glBindFragDataLocation.  Can you please explain?

(sorry, this ended up in the spam folder)

It has nothing to do with glBindFragDataLocationEXT. It's really a test for
"varying out", but the glBindFragDataLocation test was used because it was
easy to modify.

This patch has already been pushed.

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