[Piglit] [PATCH] ext_gpu_shader4: test glBindFragDataLocationEXT

Ilia Mirkin imirkin at alum.mit.edu
Wed May 8 14:06:24 UTC 2019


I suspect the question was about explicitly using the EXT variant vs just
letting piglit dispatch deal with it.

On Tue, May 7, 2019, 19:50 Marek Olšák <maraeo at gmail.com> wrote:

> On Mon, Apr 15, 2019 at 8:18 PM Ian Romanick <idr at freedesktop.org> wrote:
>
>> On 4/15/19 5:16 PM, Marek Olšák wrote:
>> > It's also an execution test for "varying out".
>>
>> I don't know what that has to do with glBindFragDataLocationEXT vs
>> glBindFragDataLocation.  Can you please explain?
>>
>
> (sorry, this ended up in the spam folder)
>
> It has nothing to do with glBindFragDataLocationEXT. It's really a test
> for "varying out", but the glBindFragDataLocation test was used because it
> was easy to modify.
>
> This patch has already been pushed.
>
> Marek
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