[Piglit] [PATCH] arb_texture_buffer_range: Fix buffer alignment in ranges-2 test
Pierre-Eric Pelloux-Prayer
pierre-eric at damsy.net
Fri May 17 10:04:43 UTC 2019
Hi,
The patch looks good, except ranges-2.c now cause a compiler warning:
tests/spec/arb_texture_buffer_range/ranges-2.c:152:20: warning: assignment to ‘uint8_t *’ {aka ‘unsigned char *’} from incompatible pointer type ‘float *’ [-Wincompatible-pointer-types]
for (i = 0, chunk = data; i < num_chunks; i++) {
Another suggestion: it could be interesting to verify that INVALID_VALUE is generated when the alignment constraint is not respected.
Thanks,
Pierre-Eric
On 09/05/2019 20:41, Anthony Pesch wrote:
> Pinging to see if anyone has the time to review.
>
> - Anthony
>
> On 4/15/19 4:24 PM, Anthony Pesch wrote:
>> From: Anthony Pesch <apesch at nvidia.com>
>>
>> The ranges-2 test was failing due to glTexBufferRange returning GL_INVALID_VALUE
>> when the offset parameter wasn't GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT byte aligned.
>>
>> From the OpenGL 4.6 Core spec:
>>
>> An INVALID_VALUE error is generated if offset is not an integer multiple of the
>> value of TEXTURE_BUFFER_OFFSET_ALIGNMENT.
>> ---
>> .../spec/arb_texture_buffer_range/ranges-2.c | 24 +++++++++++++++----
>> 1 file changed, 19 insertions(+), 5 deletions(-)
>>
>> diff --git a/tests/spec/arb_texture_buffer_range/ranges-2.c b/tests/spec/arb_texture_buffer_range/ranges-2.c
>> index 3477e4b52..b9cd543b0 100644
>> --- a/tests/spec/arb_texture_buffer_range/ranges-2.c
>> +++ b/tests/spec/arb_texture_buffer_range/ranges-2.c
>> @@ -91,22 +91,25 @@ float data[] = {
>> 0, 0, 0.5, 0,
>> };
>> +int aligned_size = 0;
>> +int chunk_size = 24 * sizeof(float);
>> +int num_chunks = 4;
>> +
>> enum piglit_result
>> piglit_display(void) {
>> int i;
>> - int chunk_size = 24 * sizeof(float);
>> bool pass = true;
>> glClearColor(0.2, 0.2, 0.2, 0.2);
>> glClear(GL_COLOR_BUFFER_BIT);
>> - for (i = 0; i < sizeof(data) / chunk_size; i++) {
>> + for (i = 0; i < num_chunks; i++) {
>> glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F,
>> - tbo, i * chunk_size, chunk_size);
>> + tbo, i * aligned_size, chunk_size);
>> glDrawArrays(GL_TRIANGLES, 0, 6);
>> }
>> - for (i = 0; i < sizeof(data) / chunk_size; i++) {
>> + for (i = 0; i < num_chunks; i++) {
>> float c[4] = {
>> data[i * 24 + 2],
>> data[i * 24 + 3],
>> @@ -128,8 +131,14 @@ piglit_display(void) {
>> void
>> piglit_init(int argc, char **argv) {
>> + GLint align, i;
>> + uint8_t *chunk;
>> +
>> piglit_require_extension("GL_ARB_texture_buffer_range");
>> + glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align);
>> + aligned_size = chunk_size % align == 0 ? chunk_size : align;
>> +
>> prog = piglit_build_simple_program(vs_source, fs_source);
>> glUseProgram(prog);
>> @@ -138,7 +147,12 @@ piglit_init(int argc, char **argv) {
>> glGenBuffers(1, &tbo);
>> glBindBuffer(GL_ARRAY_BUFFER, tbo);
>> - glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
>> + glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL, GL_STATIC_DRAW);
>> +
>> + for (i = 0, chunk = data; i < num_chunks; i++) {
>> + glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size, chunk);
>> + chunk += chunk_size;
>> + }
>> glGenTextures(1, &tex);
>> glBindTexture(GL_TEXTURE_BUFFER, tex);
>>
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