[Piglit] [PATCH] arb_texture_buffer_range: Fix buffer alignment in ranges-2 test
Anthony Pesch
apesch at nvidia.com
Thu May 9 18:41:21 UTC 2019
Pinging to see if anyone has the time to review.
- Anthony
On 4/15/19 4:24 PM, Anthony Pesch wrote:
> From: Anthony Pesch <apesch at nvidia.com>
>
> The ranges-2 test was failing due to glTexBufferRange returning GL_INVALID_VALUE
> when the offset parameter wasn't GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT byte aligned.
>
> From the OpenGL 4.6 Core spec:
>
> An INVALID_VALUE error is generated if offset is not an integer multiple of the
> value of TEXTURE_BUFFER_OFFSET_ALIGNMENT.
> ---
> .../spec/arb_texture_buffer_range/ranges-2.c | 24 +++++++++++++++----
> 1 file changed, 19 insertions(+), 5 deletions(-)
>
> diff --git a/tests/spec/arb_texture_buffer_range/ranges-2.c b/tests/spec/arb_texture_buffer_range/ranges-2.c
> index 3477e4b52..b9cd543b0 100644
> --- a/tests/spec/arb_texture_buffer_range/ranges-2.c
> +++ b/tests/spec/arb_texture_buffer_range/ranges-2.c
> @@ -91,22 +91,25 @@ float data[] = {
> 0, 0, 0.5, 0,
> };
>
> +int aligned_size = 0;
> +int chunk_size = 24 * sizeof(float);
> +int num_chunks = 4;
> +
> enum piglit_result
> piglit_display(void) {
> int i;
> - int chunk_size = 24 * sizeof(float);
> bool pass = true;
>
> glClearColor(0.2, 0.2, 0.2, 0.2);
> glClear(GL_COLOR_BUFFER_BIT);
>
> - for (i = 0; i < sizeof(data) / chunk_size; i++) {
> + for (i = 0; i < num_chunks; i++) {
> glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F,
> - tbo, i * chunk_size, chunk_size);
> + tbo, i * aligned_size, chunk_size);
> glDrawArrays(GL_TRIANGLES, 0, 6);
> }
>
> - for (i = 0; i < sizeof(data) / chunk_size; i++) {
> + for (i = 0; i < num_chunks; i++) {
> float c[4] = {
> data[i * 24 + 2],
> data[i * 24 + 3],
> @@ -128,8 +131,14 @@ piglit_display(void) {
>
> void
> piglit_init(int argc, char **argv) {
> + GLint align, i;
> + uint8_t *chunk;
> +
> piglit_require_extension("GL_ARB_texture_buffer_range");
>
> + glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align);
> + aligned_size = chunk_size % align == 0 ? chunk_size : align;
> +
> prog = piglit_build_simple_program(vs_source, fs_source);
> glUseProgram(prog);
>
> @@ -138,7 +147,12 @@ piglit_init(int argc, char **argv) {
>
> glGenBuffers(1, &tbo);
> glBindBuffer(GL_ARRAY_BUFFER, tbo);
> - glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
> + glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL, GL_STATIC_DRAW);
> +
> + for (i = 0, chunk = data; i < num_chunks; i++) {
> + glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size, chunk);
> + chunk += chunk_size;
> + }
>
> glGenTextures(1, &tex);
> glBindTexture(GL_TEXTURE_BUFFER, tex);
>
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