[poppler] Radial shading in poppler

Albert Astals Cid aacid at kde.org
Sun Jan 23 10:09:10 PST 2011

A Diumenge, 23 de gener de 2011, Andrea Canciani va escriure:
> On Wed, Jan 19, 2011 at 8:22 PM, Albert Astals Cid <aacid at kde.org> wrote:
> > A Dimecres, 19 de gener de 2011, Thomas Freitag va escriure:
> >> I don't know, if we need to wait until Albert commit my last
> >> patch, at least we need it, when I have to call a different method than
> >> getColor.
> > 
> > FWIW I don't think i'll be able to finish the regtesting of your patch
> > before the weekend.
> I have a working implementation of the simple approach suggested by
> Thomas, I'm now working on improving it as I suggested.
> I had a look at the two radial gradient implementations and I would
> advise against having both of them in the code with one #ifdef'd out.
> If you think that the bresenham implementation should stay in the
> code, it would be better to at least always compile it, so that it will
> not bitrot too much. I think that anyway independent implementations
> (Adobe Reader, Ghostscript) are to be preferred for regtesting,
> because they are not affected by bugs shared in the two poppler
> implementations (example: the bug in the range computation in
> GfxState.cc)
> The newer implementation is more complicated than it is actually
> needed (in particular in the 5 nested if's part). If you are willing to
> use this implementation, I can clean it up a little.

I'm willing to use wathever you guys give me that is better than we have and 
produces no regressions ;-)


> Andrea
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