[pulseaudio-discuss] module-combine causes wine apps sound to crash [WAS: Latency control for wine ALSA emulation?]

Ng Oon-Ee ngoonee at gmail.com
Wed Dec 1 02:59:17 PST 2010


So after more testing, I figured out my automatic load-module
module-combine was causing the problem in this mail below.

The same does not occur when running on the sound card itself directly.
Is there any equivalent to tsched=0 for module-combine?

On Tue, 2010-11-30 at 09:40 +0800, Ng Oon-Ee wrote:
> Dammit, forgot to include links!
> 
> [1] -
> http://www.mail-archive.com/pulseaudio-discuss@mail.0pointer.de/msg06596.html
> [2] - http://pulseaudio.org/wiki/LatencyControl
> 
> On Tue, 2010-11-30 at 09:39 +0800, Ng Oon-Ee wrote:
> > Just recently I noticed my wine games weren't outputting sound. After
> > some trouble-shooting (and remembering old issues I'd seen on this
> > list), I realized that starting them with pavucontrol on fixed the
> > sound, it would work just fine.
> > 
> > I refer to [1] and [2] where Colin says this would be due to the
> > reduction in latency. One workaround to this is tsched=0, but I haven't
> > needed that before for ages.
> > 
> > I'm on pulseaudio 0.9.22, just upgraded, also just upgraded wine to
> > 1.3.8. However I can't seem to find a combination of downgraded packages
> > (0.9.21 and 1.3.6 respectively, which used to work) which can make
> > things work without pavucontrol again. Could this be affected by for
> > example lib32-alsa-lib or alsa-lib or alsa-utils (lib32-alsa-utils as
> > well)?
> > 
> > I'd rather not hardcode tsched=0 because I'm on a laptop =). Please let
> > me know what other things I can do to debug, would a log be helpful
> > (since the issue is pretty certainly the latency control), or should I
> > get a wine log instead. That would probably be a waste of time since
> > winealsa isn't maintained currently I believe.
> 
> 





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