[Spice-devel] 答复: Re: hi,everyone. anyone do spice client on mac os x?

Darren Xiong djxiong at gmail.com
Thu Jan 5 18:31:09 PST 2012


As far as I know, there isn't glib porting on iOS, I think this is the
real difficulty.
How about using the cocoa instead of glib and how much work if do like this?
I know about cocoa but not very familiar with spice,maybe I can help somehow :)

2012/1/5, Christophe Fergeau <cfergeau at redhat.com>:
> On Thu, Jan 05, 2012 at 05:23:08PM +0800, wang.chun3 at zte.com.cn wrote:
>> Hi, thank your help. I success to run spice client on mac os x.
>
> If you had to make some changes to the source code, it would be nice if you
> could send them to the mailing list so that they can be reviewed, and
> potentially integrated to the main spice code base if they improve the code
> for all platforms. And this would mean less maintainance work you as well
> :)
>
>>
>> so, next step, i want to compile spice client on ipad2(ios), is it
>> unimpossible mission??
>>
>> 1. spice client transplantation to ipad2, anyone have good idear?
>>
>> 2. ipad(ios) can complie the spice like to mac os x? two os both based on
>> darwin.
>>
>> 3. anyone can advice for it? thanks.
>
> The way I'd approach this is to start with spice-gtk. It contains a
> standalone
> spice-glib library which handles all the low-level SPICE communication, and
> emits signals when stuff must be drawn. I'd hook this up with some new code
> doing the actual drawing, handling input/output, ... using native Apple
> APIs. I don't know much about iOS development so I have no idea if this is
> workable or not, but this is the first approach I'd try were I to work on
> such a port. If you try it, I'd be really interested in knowing how things
> go.
>
> Christophe
>


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