[Spice-devel] [PATCH spice-gtk v2 6/8] egl: check and update scanout after egl init
Pavel Grunt
pgrunt at redhat.com
Wed Mar 23 19:39:06 UTC 2016
Hi,
On Tue, 2016-03-22 at 13:57 +0100, Marc-André Lureau wrote:
> Once the egl/GL context are initialized, check if there is a scanout
> to
> associate to display widget. This solves races when scanout update is
> happening before the egl/GL context is ready.
>
Is it common that the display channel has the scanout before the widget
is initialized ? What about adding a debug when it happens?
> Signed-off-by: Marc-André Lureau <marcandre.lureau at gmail.com>
> ---
> src/spice-widget-egl.c | 5 +++++
> 1 file changed, 5 insertions(+)
>
> diff --git a/src/spice-widget-egl.c b/src/spice-widget-egl.c
> index 8ac3b90..d6f436d 100644
> --- a/src/spice-widget-egl.c
> +++ b/src/spice-widget-egl.c
> @@ -273,6 +273,11 @@ end:
>
> d->egl.context_ready = TRUE;
>
> + if (spice_display_get_gl_scanout(SPICE_DISPLAY_CHANNEL(d-
> >display))) {
I prefer explicit comparison to NULL
> + spice_display_widget_gl_scanout(display);
> + spice_display_widget_update_monitor_area(display);
> + }
> +
> return TRUE;
> }
>
Thanks,
Pavel
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