[Spice-devel] [PATCH spice-gtk v2 6/8] egl: check and update scanout after egl init
Marc-André Lureau
mlureau at redhat.com
Wed Mar 23 23:33:50 UTC 2016
Hi
----- Original Message -----
> Hi,
>
> On Tue, 2016-03-22 at 13:57 +0100, Marc-André Lureau wrote:
> > Once the egl/GL context are initialized, check if there is a scanout
> > to
> > associate to display widget. This solves races when scanout update is
> > happening before the egl/GL context is ready.
> >
> Is it common that the display channel has the scanout before the widget
> is initialized ? What about adding a debug when it happens?
Let say it is not uncommon ;) Sure let's have a debug message there.
>
> > Signed-off-by: Marc-André Lureau <marcandre.lureau at gmail.com>
> > ---
> > src/spice-widget-egl.c | 5 +++++
> > 1 file changed, 5 insertions(+)
> >
> > diff --git a/src/spice-widget-egl.c b/src/spice-widget-egl.c
> > index 8ac3b90..d6f436d 100644
> > --- a/src/spice-widget-egl.c
> > +++ b/src/spice-widget-egl.c
> > @@ -273,6 +273,11 @@ end:
> >
> > d->egl.context_ready = TRUE;
> >
> > + if (spice_display_get_gl_scanout(SPICE_DISPLAY_CHANNEL(d-
> > >display))) {
> I prefer explicit comparison to NULL
> > + spice_display_widget_gl_scanout(display);
> > + spice_display_widget_update_monitor_area(display);
> > + }
> > +
> > return TRUE;
> > }
> >
>
> Thanks,
> Pavel
>
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