[virglrenderer-devel] [PATCH v2] vrend: never destroy context 0 in vrend_renderer_context_destroy
Marc-André Lureau
mlureau at redhat.com
Fri Jan 6 16:31:30 UTC 2017
----- Original Message -----
> From: Li Qiang <liq3ea at gmail.com>
>
> There will be a crash if the guest destroy context 0. As the context 0 is
> allocate in renderer init, not destroy in vrend_renderer_context_destroy.
> The context will be freed in renderer fini by calling vrend_decode_reset.
>
> Signed-off-by: Li Qiang <liq3ea at gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau at redhat.com>
> ---
>
> Changes since the v1:
> Add more comment.
>
> src/vrend_decode.c | 5 +++++
> 1 file changed, 5 insertions(+)
>
> diff --git a/src/vrend_decode.c b/src/vrend_decode.c
> index cab3956..11ac1ed 100644
> --- a/src/vrend_decode.c
> +++ b/src/vrend_decode.c
> @@ -1093,6 +1093,11 @@ void vrend_renderer_context_destroy(uint32_t handle)
> if (handle >= VREND_MAX_CTX)
> return;
>
> + /* never destroy context 0 here, it will be destroyed in
> vrend_decode_reset()*/
> + if (handle == 0) {
> + return;
> + }
> +
> ctx = dec_ctx[handle];
> if (!ctx)
> return;
> --
> 2.7.4
>
>
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