[virglrenderer-devel] [PATCH v2] vrend: never destroy context 0 in vrend_renderer_context_destroy
Li Qiang
liq3ea at gmail.com
Fri Jan 6 02:03:00 UTC 2017
From: Li Qiang <liq3ea at gmail.com>
There will be a crash if the guest destroy context 0. As the context 0 is
allocate in renderer init, not destroy in vrend_renderer_context_destroy.
The context will be freed in renderer fini by calling vrend_decode_reset.
Signed-off-by: Li Qiang <liq3ea at gmail.com>
---
Changes since the v1:
Add more comment.
src/vrend_decode.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/vrend_decode.c b/src/vrend_decode.c
index cab3956..11ac1ed 100644
--- a/src/vrend_decode.c
+++ b/src/vrend_decode.c
@@ -1093,6 +1093,11 @@ void vrend_renderer_context_destroy(uint32_t handle)
if (handle >= VREND_MAX_CTX)
return;
+ /* never destroy context 0 here, it will be destroyed in vrend_decode_reset()*/
+ if (handle == 0) {
+ return;
+ }
+
ctx = dec_ctx[handle];
if (!ctx)
return;
--
2.7.4
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