[virglrenderer-devel] [PATCH] renderer: fix memory leak in add shader program

Marc-André Lureau mlureau at redhat.com
Sat Jan 7 11:05:16 UTC 2017


ack

----- Original Message -----
> Free 'sprog' in error path to avoid memory leak.
> 
> Signed-off-by: Li Qiang <liq3ea at gmail.com>
> ---
>  src/vrend_renderer.c | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 32e2e7d..ad68f71 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -892,6 +892,7 @@ static struct vrend_linked_shader_program
> *add_shader_program(struct vrend_conte
>           fprintf(stderr,"geom shader: %d GLSL\n%s\n", gs->id,
>           gs->glsl_prog);
>        fprintf(stderr,"frag shader: %d GLSL\n%s\n", fs->id, fs->glsl_prog);
>        glDeleteProgram(prog_id);
> +      free(sprog);
>        return NULL;
>     }
>  
> --
> 2.7.4
> 
> 


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