[virglrenderer-devel] [PATCH] renderer: fix memory leak in add shader program
Marc-André Lureau
mlureau at redhat.com
Sat Jan 7 11:05:16 UTC 2017
ack
----- Original Message -----
> Free 'sprog' in error path to avoid memory leak.
>
> Signed-off-by: Li Qiang <liq3ea at gmail.com>
> ---
> src/vrend_renderer.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 32e2e7d..ad68f71 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -892,6 +892,7 @@ static struct vrend_linked_shader_program
> *add_shader_program(struct vrend_conte
> fprintf(stderr,"geom shader: %d GLSL\n%s\n", gs->id,
> gs->glsl_prog);
> fprintf(stderr,"frag shader: %d GLSL\n%s\n", fs->id, fs->glsl_prog);
> glDeleteProgram(prog_id);
> + free(sprog);
> return NULL;
> }
>
> --
> 2.7.4
>
>
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