[virglrenderer-devel] [PATCH 1/1] Fixes an issue with blitting R8G8B8X8_UNORM buffer

Lepton Wu lepton at chromium.org
Fri Apr 13 19:21:19 UTC 2018


This breaks  webgl fish test,  with this CL,

https://webglsamples.org/aquarium/aquarium.html  show black screen
with Chrome OS inside qemu+virgl, even it show fps.

I guess dEQP is running with offline rendering  so it doesn't find
this regression.

On Thu, Mar 29, 2018 at 3:27 PM, Robert Tarasov
<tutankhamen at chromium.org> wrote:
> Ignores alpha channel while blitting R8G8B8X8_UNIFORM colorspace.
> framebuffer It would be nice to perform some code refactoring in
> vrend_blitter to minimize dup code. Fixes following test:
> dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgba8']
> dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgb10_a2
> dEQP-GLES3.functional.fbo.blit.conversion.rgb8_to_rgba4']
> ---
>  src/vrend_blitter.c  | 76 ++++++++++++++++++++++++++++++++++++++++++++
>  src/vrend_blitter.h  | 11 +++++++
>  src/vrend_renderer.c |  3 ++
>  3 files changed, 90 insertions(+)
>
> diff --git a/src/vrend_blitter.c b/src/vrend_blitter.c
> index edbc9ea..2acad14 100644
> --- a/src/vrend_blitter.c
> +++ b/src/vrend_blitter.c
> @@ -59,6 +59,7 @@ struct vrend_blitter_ctx {
>     GLuint vs;
>     GLuint vs_pos_only;
>     GLuint fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
> +   GLuint fs_texfetch_col_ignore_alpha[PIPE_MAX_TEXTURE_TYPES];
>     GLuint fs_texfetch_col_emu_alpha[PIPE_MAX_TEXTURE_TYPES];
>     GLuint fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
>     GLuint fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
> @@ -155,6 +156,61 @@ static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, int tg
>        return 0;
>     }
>
> +
> +   return fs_id;
> +}
> +
> +static GLuint blit_build_frag_tex_col_ignore_alpha(struct vrend_blitter_ctx *blit_ctx, int tgsi_tex_target)
> +{
> +   GLuint fs_id;
> +   char shader_buf[4096];
> +   int is_shad;
> +   const char *twm;
> +   const char *ext_str = "";
> +   switch (tgsi_tex_target) {
> +   case TGSI_TEXTURE_1D:
> +   case TGSI_TEXTURE_BUFFER:
> +      twm = ".x";
> +      break;
> +   case TGSI_TEXTURE_1D_ARRAY:
> +   case TGSI_TEXTURE_2D:
> +   case TGSI_TEXTURE_RECT:
> +   case TGSI_TEXTURE_2D_MSAA:
> +   default:
> +      twm = ".xy";
> +      break;
> +   case TGSI_TEXTURE_SHADOW1D:
> +   case TGSI_TEXTURE_SHADOW2D:
> +   case TGSI_TEXTURE_SHADOW1D_ARRAY:
> +   case TGSI_TEXTURE_SHADOWRECT:
> +   case TGSI_TEXTURE_3D:
> +   case TGSI_TEXTURE_CUBE:
> +   case TGSI_TEXTURE_2D_ARRAY:
> +   case TGSI_TEXTURE_2D_ARRAY_MSAA:
> +      twm = ".xyz";
> +      break;
> +   case TGSI_TEXTURE_SHADOWCUBE:
> +   case TGSI_TEXTURE_SHADOW2D_ARRAY:
> +   case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
> +   case TGSI_TEXTURE_CUBE_ARRAY:
> +      twm = "";
> +      break;
> +   }
> +
> +   if (tgsi_tex_target == TGSI_TEXTURE_CUBE_ARRAY ||
> +       tgsi_tex_target == TGSI_TEXTURE_SHADOWCUBE_ARRAY)
> +      ext_str = "#extension GL_ARB_texture_cube_map_array : require\n";
> +
> +   snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_COL_IGNORE_ALPHA_GLES : FS_TEXFETCH_COL_IGNORE_ALPHA_GL,
> +      ext_str, vrend_shader_samplertypeconv(tgsi_tex_target, &is_shad), twm, "");
> +
> +   fs_id = glCreateShader(GL_FRAGMENT_SHADER);
> +
> +   if (!build_and_check(fs_id, shader_buf)) {
> +      glDeleteShader(fs_id);
> +      return 0;
> +   }
> +
>     return fs_id;
>  }
>
> @@ -340,6 +396,24 @@ static GLuint blit_get_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, int pipe
>     }
>  }
>
> +static GLuint blit_get_frag_tex_col_ignore_alpha(struct vrend_blitter_ctx *blit_ctx, int pipe_tex_target, unsigned nr_samples)
> +{
> +   assert(pipe_tex_target < PIPE_MAX_TEXTURE_TYPES);
> +
> +   if (nr_samples > 1) {
> +      return 0;
> +   } else {
> +      GLuint *shader = &blit_ctx->fs_texfetch_col_ignore_alpha[pipe_tex_target];
> +
> +      if (!*shader) {
> +         unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex_target, 0);
> +
> +         *shader = blit_build_frag_tex_col_ignore_alpha(blit_ctx, tgsi_tex);
> +      }
> +      return *shader;
> +   }
> +}
> +
>  static GLuint blit_get_frag_tex_col_emu_alpha(struct vrend_blitter_ctx *blit_ctx, int pipe_tex_target, unsigned nr_samples)
>  {
>     assert(pipe_tex_target < PIPE_MAX_TEXTURE_TYPES);
> @@ -589,6 +663,8 @@ void vrend_renderer_blit_gl(struct vrend_context *ctx,
>        fs_id = blit_get_frag_tex_writedepth(blit_ctx, src_res->base.target, src_res->base.nr_samples);
>     else if (vrend_format_is_emulated_alpha(info->dst.format))
>        fs_id = blit_get_frag_tex_col_emu_alpha(blit_ctx, src_res->base.target, src_res->base.nr_samples);
> +   else if (src_res->base.format == VIRGL_FORMAT_R8G8B8X8_UNORM)
> +      fs_id = blit_get_frag_tex_col_ignore_alpha(blit_ctx, src_res->base.target, src_res->base.nr_samples);
>     else
>        fs_id = blit_get_frag_tex_col(blit_ctx, src_res->base.target, src_res->base.nr_samples);
>     glAttachShader(prog_id, fs_id);
> diff --git a/src/vrend_blitter.h b/src/vrend_blitter.h
> index 07573a7..8c0aac6 100644
> --- a/src/vrend_blitter.h
> +++ b/src/vrend_blitter.h
> @@ -64,6 +64,17 @@
>  #define FS_TEXFETCH_COL_GL HEADER_GL FS_TEXFETCH_COL_BODY
>  #define FS_TEXFETCH_COL_GLES HEADER_GLES OUTFRAG_GLES FS_TEXFETCH_COL_BODY
>
> +#define FS_TEXFETCH_COL_IGNORE_ALPHA_BODY       \
> +   "%s"                                         \
> +   "uniform sampler%s samp;\n"                  \
> +   "in vec4 tc;\n"                              \
> +   "void main() {\n"                            \
> +   "   vec4 temp = texture(samp, tc%s)%s;\n"    \
> +   "   gl_FragColor = vec4(temp.rgb, 1.0f);\n"  \
> +   "}\n"
> +
> +#define FS_TEXFETCH_COL_IGNORE_ALPHA_GL HEADER_GL FS_TEXFETCH_COL_IGNORE_ALPHA_BODY
> +#define FS_TEXFETCH_COL_IGNORE_ALPHA_GLES HEADER_GLES OUTFRAG_GLES FS_TEXFETCH_COL_IGNORE_ALPHA_BODY
>
>  #define FS_TEXFETCH_COL_ALPHA_DEST_BODY         \
>     "%s"                                         \
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 0eb8a7e..30db1b9 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -5952,6 +5952,9 @@ static void vrend_renderer_blit_int(struct vrend_context *ctx,
>         vrend_format_is_emulated_alpha(info->src.format))
>        use_gl = true;
>
> +   if (info->src.format == VIRGL_FORMAT_R8G8B8X8_UNORM)
> +      use_gl = true;
> +
>     if (use_gl) {
>        vrend_renderer_blit_gl(ctx, src_res, dst_res, info);
>        vrend_clicbs->make_current(0, ctx->sub->gl_context);
> --
> 2.17.0.rc1.321.gba9d0f2565-goog
>
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